Light
Evocation Cantrip
Casting Time: 1 action
Range: Touch
Components: VM (a firefly or phosphorescent moss)
Duration: 1 hour
Target. One object you can see within range that is no larger than 10 feet in any dimension.
Effect. The object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light.
Saving Throw. If the object is being held or worn by a hostile creature, the creature must succeed on a Dexterity saving throw to avoid the spell.
Special. The spell ends if you cast it again or dismiss it as an Action.
Cantrip Progression. This spell improves in certain ways when you reach higher levels. At 5th level, you can control the radius of the light down to a minimum of 5 feet, and can change the color and brightness of the light as a bonus action as long as it is within 300 feet of you. At 11th level, the range of the spell becomes 120 feet. At 17th level, you can camouflage the light shed by the object, rendering it visible only to creatures within its radius. At 23rd level, the spell no longer ends if you use it again. At 28th level, the spell lasts until dispelled or until you dismiss any number of lights as an action.
Source: PHB 255, SRD
Changelog
- Added the improvements from the Evolving Cantrips supplement.
- Added epic level cantrip progression.
Categories: Arcane Warrior | Artificer | Bard | Cantrips | Cleric | Dexterity Save | Evocation | Material | Sorcerer | Verbal | Wizard