Meteor Swarm
9th-level Evocation
Casting Time: 1 action
Range: 1 mile
Components: VS
Duration: Instantaneous
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 15d6 fire damage and 15d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
A creature that takes 60 or more damage from the spell is knocked prone. A creature that takes 120 or more damage is also stunned until the end of its next turn.
The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 10th level or higher, the number of meteors increases by 1 four each slot level above 9th.
Source: PHB 259, SRD
Changelog
- Altered fire and bludgeoning damage to 15d6 instead of 20d6.
- Added rider that allows the spell to knock targets prone or stun them based on damage taken.
- Added upcasting option.