Resistance

Abjuration Cantrip
Casting Time: Reaction
Range: 10 feet
Components: VS
Duration: Instantaneous

You channel magical protection to a creature, potentially turning a failure into success.
Trigger. You or an ally within range fails a saving throw.
Effect. One creature that failed the saving throw within range can roll a d4 and add the result to the saving throw, potentially turning it into a success.
Cantrip Progression. This spell improves in certain ways when you reach higher levels.
  • 5th level: The range of this spell becomes 30 feet.
  • 11th level: When the target rolls a 1 on the die granted from this spell, they may re-roll it and use the new result.
  • 17th level: The range of the spell becomes 60 feet.
  • 23rd level: The creature can roll a d6 instead of a d4.
  • 28th level: If the ability check still fails, the creature may add a d6 to its next saving throw.

Source: PHB 272, SRD

Changelog