Spare the Dying
Necromancy Cantrip
Casting Time: Action
Range: Touch
Components: VS
Duration: Instantaneous
Target. One living creature within range that has 0 hit points.
Effect. The creature becomes Stable.
Special. This spell has no effect on undead or constructs.
Cantrip Progression. This spell improves in certain ways when you reach higher levels.
- 5th level: You can ignore the somatic components of this spell.
- 11th level: If the stabilized creature takes no further damage for 1 hour, it restores 1 hit point.
- 17th level: The spell affects all creatures within a 10 foot radius, and if the stabilized creatures take no further damage for 1 minute, they restore 1 hit point.
- 23rd level: If the stabilized creatures takes no further damage until the beginning of their turns, they restore hit points equal to your spellcasting ability modifier.
- 28th level: The spell affects all creatures within a 30 foot radius.
Source: PHB 277, SRD
Changelog
- Added the improvements from the Evolving Cantrips supplement.
- Added epic level cantrip progression.