Spare the Dying

Necromancy Cantrip
Casting Time: 1 action
Range: Touch
Components: VS
Duration: Instantaneous

Target. One living creature within range that has 0 hit points.
Effect. The creature becomes Stable.
Special. This spell has no effect on undead or constructs.
Cantrip Progression. This spell improves in certain ways when you reach higher levels. At 5th level, you can ignore the somatic components of this spell. At 11th level, if the stabilized creature takes no further damage for 1 hour, it restores 1 hit point. At 17th level, the spell affects all creatures within a 10 foot radius, and if the stabilized creatures take no further damage for 1 minute, they restore 1 hit point. At 23rd level, if the stabilized creatures takes no further damage until the beginning of their turns, they restore hit points equal to your spellcasting ability modifier. At 28th level, the spell affects all creatures within a 30 foot radius.

Source: PHB 277, SRD

Changelog