Summon Aberration
4th-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (a pickled tentacle and an eyeball in a platinum-inlaid vial worth at least 400 gp)
Duration: (C) 1 hour
Beholderkin Aberrant Spirit
Medium Aberration, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 30 ft., fly 30 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 17 (+3) |
Skills Perception +2 + (2 x PB)
Damage Immunities psychic
Condition Immunities Prone
Senses darkvision 60 ft., passive Perception 12 + (2 x PB)
Languages Deep Speech, understands the languages you speak
Actions
Multiattack. The aberration makes a number of attacks equal to one third of this spell's level (rounded up).
Eye Ray. Ranged Spell Attack: +Spell Attack modifier
to hit, range 150 ft., one creature. Hit: 1d8 + 3 + Spell Level
force damage. The aberration can spend a flourish to inflict a condition on the target. The creature must make a DC Caster Spell Save DC
Wisdom saving throw or become Charmed, Frightened, or Slowed until the end of your next turn.
Illithid Aberrant Spirit
Medium Aberration, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 17 (+3) |
Skills Arcana +3 + PB
, Insight +3 + PB
, Perception +3 + PB
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 13 + PB
Languages Deep Speech, understands the languages you speak, telepathy 120 ft.
Traits
Extract Brain. The aberration has Advantage on attacks against creatures it is Grappling, and may use its Intelligence and Arcana to determine its grapple DC. If it inflicts a critical hit against a creature it is Grappling, it can try to extract its brain. The creature must make a DC Caster Spell Save DC
Intelligence saving throw or take maximum damage and be Stunned until the end of your next turn.
Actions
Multiattack. The aberration makes a number of attacks equal to one third of this spell's level (rounded up).
Tentacles. Melee Spell Attack: +Spell Attack modifier
to hit, reach 5 ft., one creature. Hit: 1d10 + 3 + Spell Level
psychic damage. If the target is Medium or smaller, the aberration may Grapple it. Until this Grapple ends, the aberration can't use its Tentacles on another target.
Slaad Aberrant Spirit
Medium Aberration, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Skills Perception +-1 + (2 x PB)
Damage Resistances acid, cold, fire, lightning, thunder
Senses darkvision 60 ft., passive Perception 9 + PB
Languages Deep Speech, understands the languages you speak, telepathy 60 ft.
Traits
Regeneration. The aberration regains hit points equal to the Spell Level
at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The aberration makes a number of attacks equal to one third of this spell's level (rounded up).
Claws. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 3 + Spell Level
slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.
Star Spawn Aberrant Spirit
Medium Aberration, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 6 (-2) |
Skills Perception +PB
Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 10 + PB
Languages Deep Speech, understands the languages you speak
Traits
Whispering Aura. At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a DC Caster Spell Save DC
Wisdom saving throw or take 2d6 psychic damage, provided the aberration isn't Incapacitated.
Actions
Multiattack. The aberration makes a number of attacks equal to one third of this spell's level (rounded up).
Psychic Slam. Melee Spell Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d4 + 3 + Spell Level
bludgeoning damage plus 1d4 psychic damage.
Source: TCE 109
Changelog
- Altered stat blocks. Now a rework.