Summon Construct
4th-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (an ornate stone and metal lockbox worth at least 400 gp)
Duration: (C) 1 hour
Clay Construct Spirit
Large Construct, Unaligned
Armor Class 12 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (-3) |
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities acid, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Acid Absorption. Whenever the construct is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.
Magic Weapons. The construct's weapon attacks are magical.
Actions
Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).
Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level
bludgeoning damage.
Reactions
Berserk Lashing. When the construct takes damage, it makes a Slam attack against a hostile creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward a hostile creature it can see, without provoking Opportunity Attacks, and makes a Slam attack against it.
Flesh Construct Spirit
Large Construct, Unaligned
Armor Class 12 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (-3) |
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Necrotic Absorption. Whenever the construct is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.
Uncanny Countenance. When a creature starts its turn within 10 feet of the construct, the construct can force it to make a DC Caster Spell Save DC
Wisdom saving throw. On a failed save, the target is Frightened until the start of its next turn.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.
Magic Weapons. The construct's weapon attacks are magical.
Actions
Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).
Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level
bludgeoning damage.
Metal Construct Spirit
Large Construct, Unaligned
Armor Class 12 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (-3) |
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities fire, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Fire Absorption. Whenever the construct is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Heated Body. A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.
Magic Weapons. The construct's weapon attacks are magical.
Actions
Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).
Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level
bludgeoning damage.
Stone Construct Spirit
Large Construct, Unaligned
Armor Class 12 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 5 (-3) |
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine
Damage Immunities lightning, poison
Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Lightning Absorption. Whenever the construct is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Stone Lethargy. When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a DC Caster Spell Save DC
Wisdom saving throw. On a failed save, the target can't use Reactions and its speed is halved until the start of its next turn.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance. The construct has Advantage on saving throws against spells and other magical effects.
Magic Weapons. The construct's weapon attacks are magical.
Actions
Multiattack. The construct makes a number of attacks equal to one third of this spell's level (rounded up).
Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d8 + 4 + Spell Level
bludgeoning damage.
Source: TCE 111
Changelog
- Altered stat blocks. Now a rework.