Summon Elemental

4th-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp)
Duration: (C) 1 hour

Target. An unoccupied space that you can see within range.
Effect. You call forth an elemental spirit. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose a primary element—Air, Earth, Fire, or Water—or a composite element—Dust, Ice, Magma, Mud, Smoke, or Steam. The creature resembles a bipedal form wreathed in the chosen element, which determines the Elemental Spirit stat block it uses. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its Move to avoid danger.
At Higher Levels. Use the higher level wherever the spell's level appears in the stat block.

Air Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 90 ft. (hover)

STRDEXCONINTWISCHA
14 (+2)18 (+4)14 (+2)6 (-2)10 (+0)8 (-1)

Damage Resistances lightning, thunder
Damage Immunities poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Whirlwind Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level bludgeoning damage. If the target is Huge or smaller, it must make a DC Caster Spell Save DC Strength saving throw. On a failure, the creature is knocked back 5 feet, plus an additional 5 feet for every increment of 5 it failed by. If it is moved back 10 or more feet by this effect, it falls Prone.

Earth Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft., burrow 40 ft.

STRDEXCONINTWISCHA
18 (+4)8 (-1)20 (+5)5 (-3)10 (+0)10 (+0)

Damage Vulnerabilities thunder
Damage Resistances piercing, slashing
Damage Immunities poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Earthen Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level bludgeoning damage. If the target is Huge or smaller, it must make a DC Caster Spell Save DC Strength saving throw or be knocked Prone. If it fails by 5 or more, it is also Dazed until the end of its next turn.

Fire Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 50 ft.

STRDEXCONINTWISCHA
10 (+0)18 (+4)16 (+3)6 (-2)10 (+0)7 (-2)

Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. The elemental also sheds bright light in a 30-foot radius.

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Burning Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level fire damage. If the target is a creature or flammable object, it begins Burning.

Water Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft., swim 100 ft.

STRDEXCONINTWISCHA
18 (+4)14 (+2)18 (+4)5 (-3)10 (+0)8 (-1)

Damage Resistances acid, fire
Damage Immunities poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Whirlpool Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level bludgeoning damage. If the target is Large or smaller, it must succeed on a DC Caster Spell Save DC Strength saving throw or be drawn into its body. Creatures in its body are Grappled, and while they are Grappled in this way, they are Restrained and cannot breathe. The elemental can keep one Large creature or two Medium or smaller creatures in its body at one time.

Dust Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 40 ft. (hover)

STRDEXCONINTWISCHA
15 (+2)19 (+4)16 (+3)10 (+0)12 (+1)8 (-1)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Primordial, understands the languages you speak

Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Dust Cloud. The area within 15 feet of the elemental is lightly obscured.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Choking Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level slashing damage. If the target is a creature, it must make a DC Caster Spell Save DC Constitution saving throw. On a failure, the creature is Blinded until the end of its next turn. While Blinded in this way, the creature is also Silenced and can't breathe. If it fails by 5 or more, the condition lasts for 1 minute instead, though it can repeat the save at the end of each turn, ending the effect on a success.

Ice Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)10 (+0)18 (+4)8 (-1)9 (-1)6 (-2)

Damage Vulnerabilities fire
Damage Resistances piercing, slashing
Damage Immunities cold, poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 9
Languages Primordial, understands the languages you speak

Traits

Frozen Body. A creature that touches the elemental or hits it within a melee attack while within 5 feet of it takes 1d10 cold damage.

Ice Walk. The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Chilling Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level piercing damage plus 1d4 cold damage. If the target is a creature, it is Chilled until the end of its next turn.

Magma Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)8 (-1)20 (+5)5 (-3)10 (+0)10 (+0)

Damage Vulnerabilities cold
Damage Resistances piercing, slashing
Damage Immunities fire, poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Siege Monster. The elemental deals double damage to objects and structures.

Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. The elemental also sheds bright light in a 30-foot radius.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Molten Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level bludgeoning damage plus 1d4 fire damage. If the target is a creature it must make a DC Caster Spell Save DC Dexterity saving throw or begin Burning. While Burning in this way, its movement speed is halved.

Mud Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)8 (-1)18 (+4)5 (-3)10 (+0)8 (-1)

Damage Resistances acid, fire
Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Sticky Mud. The ground within 15 feet of the elemental is difficult terrain for other creatures.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Sticky Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level bludgeoning damage, and the creature is Grappled. If the elemental flourishes on a creature Grappled by it, it can spend it to pull the creature into its body. Creatures in its body are Restrained as long as they remain Grappled, and cannot breathe. The elemental can keep one Large creature or two Medium or smaller creatures in its body at one time.

Smoke Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 50 ft. (hover)

STRDEXCONINTWISCHA
15 (+2)19 (+4)16 (+3)10 (+0)12 (+1)8 (-1)

Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Primordial, understands the languages you speak

Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Smoke Cloud. The area within 15 feet of the elemental is lightly obscured.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Cinder Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level fire damage plus 1d4 poison damage. If the target is a creature, it must make a DC Caster Spell Save DC Constitution saving throw. On a failure, the creature is Poisoned until the end of its next turn. While Poisoned in this way, the creature is Silenced and cannot breathe. If it fails by 5 or more, the condition lasts for 1 minute instead, though it can repeat the save at the end of each turn, ending the effect on a success.

Steam Elemental Spirit

Large Elemental, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 50 ft. (hover)

STRDEXCONINTWISCHA
14 (+2)18 (+4)16 (+3)6 (-2)10 (+0)8 (-1)

Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak

Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. The elemental also sheds bright light in a 30-foot radius.

Steam Cloud. The area within 15 feet of the elemental is lightly obscured.

Actions

Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).

Geyser Slam. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level bludgeoning damage plus 1d4 fire damage. If the target is a creature, it must make a DC Caster Spell Save DC Constitution saving throw or be knocked Prone if it is Huge or smaller. If it fails the save by 5 or more, it also begins Burning and is pushed 10 feet away from the elemental.

Source: TCE 111

Changelog