Summon Elemental
4th-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp)
Duration: (C) 1 hour
Air Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 90 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 6 (-2) | 10 (+0) | 8 (-1) |
Damage Resistances lightning, thunder
Damage Immunities poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Whirlwind Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level
bludgeoning damage. If the target is Huge or smaller, it must make a DC Caster Spell Save DC
Strength saving throw. On a failure, the creature is knocked back 5 feet, plus an additional 5 feet for every increment of 5 it failed by. If it is moved back 10 or more feet by this effect, it falls Prone.
Earth Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft., burrow 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 10 (+0) |
Damage Vulnerabilities thunder
Damage Resistances piercing, slashing
Damage Immunities poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Earthen Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level
bludgeoning damage. If the target is Huge or smaller, it must make a DC Caster Spell Save DC
Strength saving throw or be knocked Prone. If it fails by 5 or more, it is also Dazed until the end of its next turn.
Fire Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. The elemental also sheds bright light in a 30-foot radius.
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Burning Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level
fire damage. If the target is a creature or flammable object, it begins Burning.
Water Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft., swim 100 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 5 (-3) | 10 (+0) | 8 (-1) |
Damage Resistances acid, fire
Damage Immunities poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Whirlpool Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level
bludgeoning damage. If the target is Large or smaller, it must succeed on a DC Caster Spell Save DC
Strength saving throw or be drawn into its body. Creatures in its body are Grappled, and while they are Grappled in this way, they are Restrained and cannot breathe. The elemental can keep one Large creature or two Medium or smaller creatures in its body at one time.
Dust Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 40 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Primordial, understands the languages you speak
Traits
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Dust Cloud. The area within 15 feet of the elemental is lightly obscured.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Choking Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level
slashing damage. If the target is a creature, it must make a DC Caster Spell Save DC
Constitution saving throw. On a failure, the creature is Blinded until the end of its next turn. While Blinded in this way, the creature is also Silenced and can't breathe. If it fails by 5 or more, the condition lasts for 1 minute instead, though it can repeat the save at the end of each turn, ending the effect on a success.
Ice Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 18 (+4) | 8 (-1) | 9 (-1) | 6 (-2) |
Damage Vulnerabilities fire
Damage Resistances piercing, slashing
Damage Immunities cold, poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 9
Languages Primordial, understands the languages you speak
Traits
Frozen Body. A creature that touches the elemental or hits it within a melee attack while within 5 feet of it takes 1d10 cold damage.
Ice Walk. The elemental can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Chilling Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level
piercing damage plus 1d4 cold damage. If the target is a creature, it is Chilled until the end of its next turn.
Magma Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 10 (+0) |
Damage Vulnerabilities cold
Damage Resistances piercing, slashing
Damage Immunities fire, poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Siege Monster. The elemental deals double damage to objects and structures.
Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. The elemental also sheds bright light in a 30-foot radius.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Molten Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level
bludgeoning damage plus 1d4 fire damage. If the target is a creature it must make a DC Caster Spell Save DC
Dexterity saving throw or begin Burning. While Burning in this way, its movement speed is halved.
Mud Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 18 (+4) | 5 (-3) | 10 (+0) | 8 (-1) |
Damage Resistances acid, fire
Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Sticky Mud. The ground within 15 feet of the elemental is difficult terrain for other creatures.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Sticky Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d10 + 4 + Spell Level
bludgeoning damage, and the creature is Grappled. If the elemental flourishes on a creature Grappled by it, it can spend it to pull the creature into its body. Creatures in its body are Restrained as long as they remain Grappled, and cannot breathe. The elemental can keep one Large creature or two Medium or smaller creatures in its body at one time.
Smoke Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 50 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 11
Languages Primordial, understands the languages you speak
Traits
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Smoke Cloud. The area within 15 feet of the elemental is lightly obscured.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Cinder Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level
fire damage plus 1d4 poison damage. If the target is a creature, it must make a DC Caster Spell Save DC
Constitution saving throw. On a failure, the creature is Poisoned until the end of its next turn. While Poisoned in this way, the creature is Silenced and cannot breathe. If it fails by 5 or more, the condition lasts for 1 minute instead, though it can repeat the save at the end of each turn, ending the effect on a success.
Steam Elemental Spirit
Large Elemental, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 70 + 10 per upcast
Speed 0 ft., fly 50 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |
Damage Immunities fire, poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Primordial, understands the languages you speak
Traits
Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.
Heated Body. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. The elemental also sheds bright light in a 30-foot radius.
Steam Cloud. The area within 15 feet of the elemental is lightly obscured.
Actions
Multiattack. The elemental makes a number of attacks equal to one third of this spell's level (rounded up).
Geyser Slam. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d6 + 4 + Spell Level
bludgeoning damage plus 1d4 fire damage. If the target is a creature, it must make a DC Caster Spell Save DC
Constitution saving throw or be knocked Prone if it is Huge or smaller. If it fails the save by 5 or more, it also begins Burning and is pushed 10 feet away from the elemental.
Source: TCE 111
Changelog
- Altered stat blocks. Now a rework.