Summon Fey

3rd-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (a gilded flower worth at least 300 gp)
Duration: (C) 1 hour

Target. An unoccupied space that you can see within range.
Effect. You call forth an fey spirit. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Frigid, Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines the Fey Spirit stat block it uses. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its Move to avoid danger.
At Higher Levels. Use the higher level wherever the spell's level appears in the stat block.

Frigid Fey Spirit

Small Fey, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 40 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
13 (+1)16 (+3)14 (+2)14 (+2)11 (+0)16 (+3)

Skills Intimidation +3 + PB, Perception +PB, Stealth +3 + PB
Condition Immunities Charmed
Senses darkvision 60 ft., passive Perception 10 + PB
Languages Sylvan, understands the languages you speak

Traits

Magic Resistance. The fey has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fey makes a number of attacks equal to one third of this spell's level (rounded up).

Shortsword. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + Spell Level piercing damage plus 1d6 cold damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see and the fey can force two creatures it can see within 10 feet of it to make a DC Caster Spell Save DC Constitution saving throw. On a failure, the target is Chilled until the end of its next turn.

Fuming Fey Spirit

Small Fey, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 40 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
13 (+1)16 (+3)14 (+2)14 (+2)11 (+0)16 (+3)

Skills Athletics +1 + PB, Perception +PB, Stealth +3 + PB
Condition Immunities Charmed
Senses darkvision 60 ft., passive Perception 10 + PB
Languages Sylvan, understands the languages you speak

Traits

Magic Resistance. The fey has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fey makes a number of attacks equal to one third of this spell's level (rounded up).

Shortsword. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + Spell Level piercing damage plus 1d6 fire damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see and the fey has Advantage on the next attack roll it makes before the end of this turn.

Mirthful Fey Spirit

Small Fey, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 40 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
13 (+1)16 (+3)14 (+2)14 (+2)11 (+0)16 (+3)

Skills Acrobatics +3 + PB, Perception +PB, Stealth +3 + PB
Condition Immunities Charmed
Senses darkvision 60 ft., passive Perception 10 + PB
Languages Sylvan, understands the languages you speak

Traits

Magic Resistance. The fey has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fey makes a number of attacks equal to one third of this spell's level (rounded up).

Shortsword. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + Spell Level piercing damage plus 1d6 radiant damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see and the fey can force one creature it can see within 10 feet of it to make a DC Caster Spell Save DC Wisdom saving throw. On a failure, the target is Charmed for 1 minute or until the target takes any damage.

Tricksy Fey Spirit

Small Fey, Unaligned

Armor Class 11 + spell level (natural armor)
Hit Points 40 + 10 per upcast
Speed 40 ft.

STRDEXCONINTWISCHA
13 (+1)16 (+3)14 (+2)14 (+2)11 (+0)16 (+3)

Skills Perception +PB, Sleight of Hand +3 + PB, Stealth +3 + PB
Condition Immunities Charmed
Senses darkvision 60 ft., passive Perception 10 + PB
Languages Sylvan, understands the languages you speak

Traits

Magic Resistance. The fey has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fey makes a number of attacks equal to one third of this spell's level (rounded up).

Shortsword. Melee Weapon Attack: +Spell Attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + Spell Level piercing damage plus 1d6 psychic damage.

Bonus Actions

Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see and the fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.

Source: TCE 112

Changelog