Summon Shadowspawn
3rd-Level Conjuration
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (tears inside a gem worth at least 300 gp)
Duration: (C) 1 hour
Shadow Spirit of Despair
Medium Monstrosity, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 6 (-2) |
Damage Resistances necrotic; bludgeoning, piercing, and slashing while in dim light or darkness
Condition Immunities Frightened
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Weight of Sorrow. Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature's next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up). The shadow spirit can replace one attack with its Sorrowful Scream if available.
Despondent Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d12 + 3 + Spell Level
psychic damage.
Sorrowful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a DC Caster Spell Save DC
Wisdom saving throw or be Frightened for 1 minute. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While Frightened in this way, the creature begins weeping and cannot speak.
Shadow Spirit of Fear
Medium Monstrosity, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 6 (-2) |
Damage Resistances necrotic; bludgeoning, piercing, and slashing while in dim light or darkness
Condition Immunities Frightened
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Shadow Stealth. While in dim light or darkness, the spirit takes the Hide action as a Bonus Action.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up). The shadow spirit can replace one attack with its Terrorizing Scream if available.
Chilling Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d12 + 3 + Spell Level
cold damage.
Terrorizing Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a DC Caster Spell Save DC
Wisdom saving throw or be Frightened for 1 minute. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While Frightened in this way, the creature is Chilled.
Shadow Spirit of Fury
Medium Monstrosity, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 6 (-2) |
Damage Resistances necrotic; bludgeoning, piercing, and slashing while in dim light or darkness
Condition Immunities Frightened
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Terror Frenzy. The spirit has Advantage on attack rolls against Frightened creatures.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up). The shadow spirit can replace one attack with its Seething Scream if available.
Hateful Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d12 + 3 + Spell Level
fire damage.
Seething Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a DC Caster Spell Save DC
Wisdom saving throw or be Frightened for 1 minute. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While Frightened in this way, the creature must use 2 feet of movement for every 1 foot it travels away from the spirit, but can move towards it freely.
Shadow Spirit of Hunger
Medium Monstrosity, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 6 (-2) |
Skills Athletics +3 + PB
Damage Resistances necrotic; bludgeoning, piercing, and slashing while in dim light or darkness
Condition Immunities Frightened
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages you speak
Traits
Gaping Maw. The spirit may spend a flourish to Grapple a creature. If it flourishes against a creature it is Grappling, it can Restrain the creature while it is Grappled.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up). The shadow spirit can replace one attack with its Starving Scream if available.
Gluttonous Rend. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d12 + 3 + Spell Level
necrotic damage.
Starving Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a DC Caster Spell Save DC
Wisdom saving throw or be Frightened for 1 minute. The Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While Frightened in this way, the creature cannot take Reactions.
Source: TCE 113
Changelog
- Altered stat blocks. Now a rework.