Wind Walk
6th-Level Transmutation
Casting Time: 1 minute
Range: 30 feet
Components: VSM (fire and holy water)
Duration: 8 hours
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you may target two additional creatures for each slot level above 6th.
Source: PHB 288, SRD
Changelog
- Added upcasting option.