Dragonborn

Common Cultures: Imperial, Itinerant, Warrior

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft.

Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Draconic Ancestry.
You have draconic ancestry. Choose one type of damage from the Draconic Ancestry table. Your breath weapon and shape as well as your damage resistance are determined by dragons of that type, as shown in the table. Your ancestry does not necessarily determine your appearance.
Damage TypeSave TypeBreath Weapon
AcidDex5 ft. by 30 ft. line
ColdCon15 ft cone
FireDex15 ft. cone
ForceStr15 ft. cone
LightningDex5 ft. by 30 ft. line
NecroticCon15 ft. cone
PoisonCon15 ft. cone
PsychicWis15 ft. cone
RadiantDex5 ft. by 30 ft. line
ThunderCon15 ft. cone
Breath Weapon (1 point).
As in Fizban's Treasury of Dragons with the type, save, and dimensions of the breath weapon determined by your ancestry.
Draconic Resistance (1 point).
You have resistance to the damage type associated with your Draconic Ancestry. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.
Draconic Legacy (1 point).
Your body has also inherited special traits from your draconic ancestors. Choose one of the following:
  • Amphibious. You can breathe air and water, and you have a swim speed equal to your walking speed.
  • Claws. Your claws are natural weapons with the finesse property, which you can use to make unarmed strikes that deal slashing damage equal to 1d6 + your Strength or Dexterity modifier.
  • Desert Predator. You gain a burrow speed equal to half your walking speed. You have advantage on saving throws against effects from wind or sand.
  • Draconic Hide. When you aren't wearing armor, your base AC is 13 + Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
  • Ice Walk. You gain a burrow speed equal to half your walking speed. You can move around on icy surfaces without making ability checks. Difficult terrain composed of ice or snow doesn't cost you extra movement.
  • Psionic Mind. You can send telepathic messages to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand these messages, but it must be able to understand at least one language to comprehend them.
  • Rock Climber. You have a climb speed equal to your walking speed.

Paragon Options

Dragon Fear

As in the racial feat from Xanathar's Guide to Everything except the ability score increase is replaced with proficiency in the Intimidation skill.

Draconic Warding

You become immune to the damage type associated with the Draconic Ancestry you chose at 1st level.

If you chose poison, you are immune to the poisoned condition.

Empowered Breath Weapon

Your breath weapon is greater than most, and can be used in special ways. You gain the following benefits:

Flight

You sprout wings. You have a flying speed equal to your walking speed.

Hybrid Draconic Ancestry

Choose two additional Draconic Ancestries. You have resistance to the damage types associated with these Draconic Ancestries. Additionally, when you use your Breath Weapon, you may choose to use the Breath Weapons associated with those Draconic Ancestries.

Legacy of the First World

Choose two additional options from the Draconic Legacy trait. You gain the benefits from those options.