Dwarf
Common Cultures: Collegiate, Dwarf, Frontier, Imperial, Warrior, Wild
Ancestry Traits
Size. Your size is Medium.
Speed. 25 ft., but your speed is not reduced by wearing heavy armor.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Whether high in the mountains or deep within volcanic ridges, your people are exceptionally sturdy. Choose one of the following options:
- Heart of the Forge. You have resistance to fire damage.
- Mountain Born. You have resistance to cold damage. You also naturally acclimate to high altitudes, even if you've never been to one. This includes elevations above 20,000 feet.
Paragon Options
Creator's Blessing
Crafting is as refreshing for you as rest is for others. You can craft items with artisan tools instead of sleeping and still receive the full benefits of the long rest.
Dwarven Fortitude
As in the from from Xanathar's Guide to Everything, but ability score increase has been removed and the following trait has also been added:
- When you succeed on a death saving throw, you can expend one Hit Die to regain 1 hit point as if your check result was a natural 20. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Dwarven Stability
You have advantage on saving throws against being knocked prone or moved against your will. Additionally, unarmed strikes to shove or grapple you are made with disadvantage, and when a creature is grappling you against your will, they must spend an extra foot of movement for every foot they move while dragging you.
Mountain Roots
You can endure the harshest of damaging effects, such as a white dragon’s icy breath or a cloudkill spell. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Squat Nimbleness
You are uncommonly nimble for your race. You gain the following benefits:
- Increase your walking speed by 10 feet.
- You have advantage on saving throws you make to avoid or end the grappled or restrained condition on yourself, and creatures have disadvantage on attack rolls to grapple you.
Stout Toughness
You are immune to poison damage and the poisoned condition.