Frontier
Skill Proficiencies: You have proficiency in one of the following skills of your choice: Animal Handling, Insight, Medicine, Nature, Perception, or Survival.
Languages: You can speak, read, and write Common and one other language.
Foraged Resilience (Major)
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Stake Claim (Major)
You have learned that the early bird gets the worm. You can stake your claim on an area. The range and effects of this ability change depending on how long you take to stake your claim.
You have learned that the early bird gets the worm. You can stake your claim on an area. The range and effects of this ability change depending on how long you take to stake your claim.
- If you use 10 minutes to stake your claim, you can claim a cube a number of feet equal to 25 x your proficiency bonus centered on the a point you touch. For the next 8 hours, you and friendly creatures who begin their turn in the area can't be surprised and have advantage on Wisdom (Perception) and checks they make in the area.
- If you use an action to stake your claim, you can claim a cube a number of feet equal to 10 x your proficiency bonus centered on the a point within 30 feet of you. For the next minute, friendly creatures who begin their turn in the area have advantage on initiative checks.
Settler (Minor)
It takes all sorts of professions to settle a new land. You have proficiency with your choice of any two artisan tools or vehicles.
It takes all sorts of professions to settle a new land. You have proficiency with your choice of any two artisan tools or vehicles.