Dwarf

Skill Proficiencies: You have proficiency in one of the following skills of your choice: Athletics, Insight, Intimidation, History, Persuasion, or Religion.
Languages: You can speak, read, and write Common and Dwarvish.

Grit of the Stout Folk (Major)
When you make an ability check, you can choose to use Constitution instead of the normal ability score used for the check.

You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Stonecunning (Major)
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Additionally, as a bonus action, you gain tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this tremorsense. The stone can be natural or worked. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Dwarf Cultural Training (Minor)
You are trained in the weapons and tools common to your people. Choose two of the following options:
  • You have proficiency with the battleaxe, handaxe, and sickle.
  • You have proficiency with the light hammer, mace, and warhammer.
  • You have proficiency with the pistol and rifle.
  • You have proficiency with brewing supplies.
  • You have proficiency with masonry tools.
  • You have proficiency with smithing tools.
  • You have proficiency with light armor.
  • If you are proficient in light armor, you have proficiency with medium armor.