Dwarf, Deep

Deep dwarves are dwarves that are born deep underground in the darkest places of the world and rarely tread beneath the light of the sun. While they are similar to their cousins that live closer to the surface, they have unique adaptations that make them particularly accustomed to a world far, far away from the surface.

Common Cultures: Despotic, Duergar, Forsaken, Imperial, Itinerant, Shadowfell, Warrior

Ancestry Traits

Size. Your size is Medium.
Speed. 25 ft., but you speed is not reduced by wearing heavy armor.

Superior Darkvision (1 point).
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Sunlight Sensitivity (-1 point).
You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Dwarven Resilience (1 point).
You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Dwarven Toughness (1 point).
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Psionic Fortitude (2 points).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Day Walker

You are adapted to surface life better than most of your ancestry. You gain the following benefits:

Duergar Deep Magic

Your connection with the depths allows you to take greater advantage over the magical effects common to Duergar.

Dwarven Fortitude

As in the from from Xanathar's Guide to Everything, but ability score increase has been removed and the following trait has also been added:

Dwarven Stability

You have advantage on saving throws against being knocked prone or moved against your will. Additionally, unarmed strikes to shove or grapple you are made with disadvantage, and when a creature is grappling you against your will, they must spend an extra foot of movement for every foot they move while dragging you.

Perfect Darkvision

Requires: Darkvision
Your Darkvision increases by to 240 feet. You can see normally in darkness, both magical and nonmagical, in your darkvision.

Squat Nimbleness

You are uncommonly nimble for your race. You gain the following benefits:

Stout Toughness

You are immune to poison damage and the poisoned condition.