Duergar

You have been brought up amongst dwarves that dwell in the deepest places of the world, and have mastered the skills necessary to survive.


Skill Proficiencies: You have proficiency in one of the following skills of your choice: Arcana, Deception, Insight, Leadership, Resilience, or Society.
Languages: You can speak, read, and write Common and Dwarvish.

Duergar Magic (Major)
You learn certain magic passed down in your culture. Starting at 3rd level, you learn the enlarge/reduce and invisibility spells. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a Long Rest. You can also cast these spells using mana if you can cast spells of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this culture).
Stonecunning (Major)
Whenever you make an Intelligence check related to the origin of stonework, you are considered to have expertise on the roll.

Additionally, as a Bonus Action, you gain tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching such a surface to use this tremorsense. The stone can be natural or worked. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Duergar Cultural Training (Minor)
You are trained in the weapons and tools common to your people. Choose two of the following options:
  • You have proficiency with the flail and whip.
  • You have proficiency with the morningstar, and war pick.
  • You have proficiency with the pistol and rifle.
  • You have proficiency with mason tools.
  • You have proficiency with smith tools.
  • You have proficiency with light armor.
  • If you are proficient in light armor, you have proficiency with medium armor.
  • You can read, speak, and write Undercommon.