Giff
Common Cultures: Caravan, Despotic, Forsaken, Imperial, Magitech, Warrior
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft., 30 ft. swim
Your massive maw is a natural weapon with the finesse property which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
You have advantage on Strength-based ability checks and Strength saving throws.
You have a swim speed equal to your walking speed. Additionally, you can hold your breath for twice as long.
You count as one size larger when grappling or shoving a creature, and when determining your carrying capacity and the weight you can push, drag, or lift.
Paragon Options
Collateral Damage
Like a hippopotamus in a crystalware shop, you are naturally adept at damaging things. When you roll a 1 on a damage die for a melee attack, you can reroll the die and use the new roll.
Eat Anything
You have an iron stomach. You gain the following benefits:
- You have Advantage on saving throws you make to avoid or end the Poisoned condition on yourself. You also have resistance to poison damage.
- You are immune to disease.
- Your body can digest most materials–grass, metal, stone, or just about anything on hand. You can eat a pound of any material instead of a pound of food. If the material is wet, it can count as a gallon of water instead.
Headfirst Charge
You are adept at using your bulk to make people hit the ground hard. If you move at least 20 feet straight toward a target, you can take the Shove action as a bonus action on your turn. Additionally, you knock a creature prone with the Shove action or with a flourish or combat maneuver with a melee attack, the creature takes bludgeoning damage. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
Terror of the Battlefield
Seasoned warriors quake in fear when you step onto the battlefield. You gain the following benefits:
- You have advantage on an attack roll against a creature that is frightened.
- When you flourish, you may gain the benefits of the Demoralize flourish in addition to the flourish option you choose. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.