Magitech

Skill Proficiencies: You have proficiency in one of the following skills of your choice: Arcana, History, Investigation, Nature, Perception, or Sleight of Hand.
Languages: You can speak, read, and write Common and one other language.

Artificer's Lore (Major)
Whenever you make an Intelligence check related to magic items, technological or alchemical devices, or constructs, you are considered proficient in the chosen skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Tinker (Major)
You have proficiency with an tinkering tools.

Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have a number of such devices active at a time equal to your proficiency bonus. When you create a device, choose one of the following options:
  • Alarm. This device senses when a creature moves to within 15 feet of it without speaking aloud a password chosen when you create it. One round after a creature moves into range, the alarm makes a shrill ringing that lasts for 1 minute and can be heard from up to 300 feet away.
  • Calculator. This device makes doing sums easy.
  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Lifter. This device can be used as a block and tackle, allowing its user to hoist five times the weight the user can normally lift.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
  • Recorder. This device can be attached to a wall or any smooth, sturdy surface. When placed, it begins monitoring the area around it. Choose one sort of activity to monitor: noise or movement. The device detects these things up to 30 feet around it, including through openings, but cannot sense through total cover. The device relays the information back to you telepathically, and can share either clips of sound (limited to 30 seconds at a time, with a minimum of 10 minutes in between relays) or information on the size and number of creatures moving in the area.
  • Timekeeper. This pocket watch keeps accurate time.
  • Weather Sensor. When used as an action, this device predicts weather conditions in a 1-mile radius over the next 4 hours, showing one symbol (clouds, sun/moon, rain, or snow) for each hour.
Tech Savvy (Minor)
Choose two of the following:
  • You gain proficiency in one artisan tool of your choice. You may choose this option twice.
  • You have proficiency with the pistol and rifle.