Caravan
You were raised on the road in a traveling group—perhaps a circus or entertainment troupe, or a family band of merchants. Either way, your home is where opportunity lies.
Skill Proficiencies: You have proficiency in one of the following skills of your choice: Animal Handling, Convince, Drive, Insight, Leadership, or Precision.
Languages: You can speak, read, and write Common and one other language.
Extended Family (Major)
A caravan is only as strong as its weakest member. You can use the Help action as a Bonus Action.
A caravan is only as strong as its weakest member. You can use the Help action as a Bonus Action.
Long Hauler (Major)
You are used to long, hard nights of traveling. You have Advantage on saving throws made to avoid fatigue and strife. Additionally, when you finish a Long Rest, you recover up to two levels of fatigue and strife instead of one at the end of that rest.
You are used to long, hard nights of traveling. You have Advantage on saving throws made to avoid fatigue and strife. Additionally, when you finish a Long Rest, you recover up to two levels of fatigue and strife instead of one at the end of that rest.
Mobile Living (Minor)
Your people are masters of the road–no matter what that road looks like. You gain proficiency with one of the following: carpenter tools, cartographer tools, cook utensils, navigator tools, or woodcarver tools. Additionally, you can create a ramshackle canoe, rowboat, cart, chariot, or glider with an hour of work if you have access to raw or reclaimed materials. Ramshackle vehicles created with this trait way function identically to their normal counterparts, except their gold piece value is always 0, they have half as many hit points as their normal counterparts, and they break and become useless if they are hit by any attack roll with a result of natural 20.
Your people are masters of the road–no matter what that road looks like. You gain proficiency with one of the following: carpenter tools, cartographer tools, cook utensils, navigator tools, or woodcarver tools. Additionally, you can create a ramshackle canoe, rowboat, cart, chariot, or glider with an hour of work if you have access to raw or reclaimed materials. Ramshackle vehicles created with this trait way function identically to their normal counterparts, except their gold piece value is always 0, they have half as many hit points as their normal counterparts, and they break and become useless if they are hit by any attack roll with a result of natural 20.