Goblin
Common Cultures: Despotic, Feywild, Forsaken, Itinerant, Nomadic, Wild
Ancestry Traits
Size. Your size is Small.
Speed. 30 ft.
Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry (1 point).
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fury of the Small (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
As in Mordenkainen Presents: Monsters of the Multiverse
Nimble Escape (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse with the following line added:
As in Mordenkainen Presents: Monsters of the Multiverse with the following line added:
- If you already can, your movement speed increases by 10 feet.
Paragon Options
Big Ears
Your massive ears are not just for show. You gain the following benefits:
- You gain proficiency in the Perception skill. If you are already proficient, you gain expertise.
- You have Advantage on Perception checks that rely on hearing and Advantage against spells and abilities that inflict the Deafened condition.
Cavern Leaper
You can climb and leap across chasms and trees. You gain the following benefits:
- You gain a climb speed equal to your walking speed.
- Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual.
Closet Goblin
You can fit in surprisingly small places. You gain the following benefits:
- You count as one size smaller when moving through or stopping in spaces, mounting or climbing on creatures, and for the purposes of this trait.
- You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Eat Anything
You have an iron stomach. You gain the following benefits:
- You have Advantage on saving throws you make to avoid or end the Poisoned condition on yourself. You also have resistance to poison damage.
- You are immune to disease.
- Your body can digest most materials–grass, metal, stone, or just about anything on hand. You can eat a pound of any material instead of a pound of food. If the material is wet, it can count as a gallon of water instead.
Escapist
You are practiced at getting out of tight situations. You gain the following abilities:
- You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns. If you already can, your movement speed increases by 10 feet.
Squat Nimbleness
You are uncommonly nimble for your race. You gain the following benefits:
- Increase your walking speed by 10 feet.
- You have advantage on saving throws you make to avoid or end the grappled or restrained condition on yourself, and creatures have disadvantage on attack rolls to grapple you.