Minotaur
Common Cultures: Collegiate, Despotic, Forsaken, Itinerant, Natural, Nomadic, Theocratic, Warrior, Wild
Ancestry Traits
Size. Your size is Large (1 point).
Speed. 30 ft.
You are a Monstrosity.
You have horns that you can use to make unarmed strikes with the Finesse property. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
As in Mordenkainen Presents: Monsters of the Multiverse
As in Mordenkainen Presents: Monsters of the Multiverse
Paragon Options
Collateral Damage
Like a bull in a china shop, you are naturally adept at damaging things. When you roll a 1 on a damage die for a melee attack, you can reroll the die and use the new roll.
Hammering Horns
Using your horns, you can knock people away from you. You can take the Shove action as a bonus action on your turn. If you hit with the bonus action attack from your Goring Rush, you can use this trait as a part of the same bonus action against the target.
Improved Gore
You are a master of mowing down your foes with your horns. You gain the following abilities:
- Your horns now deal 2d4 + your Strength modifier piercing damage.
- You can use your Goring Rush trait without using the Dash action.
- if you hit with the horn attack from your Goring Rush trait, the target takes extra piercing damage. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
Terror of the Battlefield
Seasoned warriors quake in fear when you step onto the battlefield. You gain the following benefits:
- You have advantage on an attack roll against a creature that is frightened.
- When you flourish, you may gain the benefits of the Demoralize flourish in addition to the flourish option you choose. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.