Minotaur

Common Cultures: Collegiate, Despotic, Forsaken, Itinerant, Natural, Nomadic, Theocratic, Warrior, Wild

Ancestry Traits

Size. Your size is Large (1 point).
Speed. 30 ft.

Creature Type.
You are a Monstrosity.
Horns (1 point).
You have horns that you can use to make unarmed strikes with the Finesse property. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
Labyrinthine Recall (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Collateral Damage

Like a bull in a china shop, you are naturally adept at damaging things. When you roll a 1 on a damage die for a melee attack, you can reroll the die and use the new roll.

Hammering Horns

Using your horns, you can knock people away from you. You can take the Shove action as a bonus action on your turn. If you hit with the bonus action attack from your Goring Rush, you can use this trait as a part of the same bonus action against the target.

Improved Gore

You are a master of mowing down your foes with your horns. You gain the following abilities:

Terror of the Battlefield

Seasoned warriors quake in fear when you step onto the battlefield. You gain the following benefits: