Theocratic

Skill Proficiencies: You have proficiency in one of the following skills of your choice: History, Insight, Medicine, Performance, Persuasion, or Religion.
Languages: You can speak, read, and write Common and one other language.

Cantrip (Major)
You know one cantrip of your choice from the cleric spell list. Your spellcasting ability score for this cantrip is Intelligence, Wisdom, or Charisma (whichever is highest).
Detect Faith (Major)
You are trained to detect even the most subtle indications of a person’s religious perspective. After you spend at least 1 minute observing a creature with an Intelligence of 8 or higher, you can make either a Wisdom (Insight) or Intelligence (Religion) check against a DC equal to the creature’s passive Deception check score. On a success, you learn the following information about that creature:
  • The creature's Wisdom score if it is equal to or lower than yours.
  • Whether they are religious; if so, you also learn their faith.
  • The highest level of cleric or paladin spells they can cast.
After using this trait on a creature, you may not do so again for 30 days.
Theocratic Cultural Training (Minor)
You are trained in the tools common to a people of worship. Choose two of the following options:
  • You have proficiency with alchemy supplies.
  • You have proficiency with brewing supplies.
  • You have proficiency with calligraphy supplies.
  • You have proficiency with herbalism kits.
  • You have proficiency with painting supplies.
  • You have proficiency with an instrument.
  • You can read, speak, and write Abyssal, Celestial, Infernal, or Sylvan. You can choose this option twice.