Nakoku Hiroue (Level 3 Hobgoblin Wizard)
Example Character Owner: BBQ Time!
Ancestry: Hobgoblin | Culture: Mixed Culture (Imperial / Collegiate) | Background: Courtier | Destiny: Dominion |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Size: Medium
Speed: 30 ft.
Languages: Culture: Common, Goblin, Draconic (Yuan-ti Dialect), Elvish
Proficiency Bonus: +2
Hit Points: 17
Senses: Darkvision 60 ft., Passive Perception 10, Passive Investigation 13
Ancestry Features
- Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 + 2.
- Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
- Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has Disadvantage on the next attack roll it makes within the next minute.
Culture Features
- You have Advantage on Death saving throws, and on saving throws you make to avoid or end a disease on yourself.
- Whenever your hit point maximum or one of your ability scores would be reduced, it is reduced by half as much instead (minimum 1).
Background Feature
Court Functionary
Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
Destiny Features
Source of Inspiration
Leadership. You draw inspiration from taking charge and directing what needs to be done. You gain inspiration whenever you lead by example or convince a group of NPCs to act against their own interests in order to complete a difficult task. Examples include settle a vitriolic argument, direct a large number of nonplayer characters to participate in the completion of a task, rally a multitude of people to a cause.
Inspiration Features
Studied Deliberation. With a level head and measured logic, you objectively determine the best path forward. You may spend your inspiration and a minute’s deliberation to determine the results of an upcoming plan of action, as if you had cast the augury spell.
Proficiencies
◇ | Strength Saving Throw | -1 |
---|---|---|
○ | Athletics | -1 |
◇ | Dexterity Saving Throw | +3 |
○ | Acrobatics | +3 |
○ | Sleight of Hand | +3 |
○ | Stealth | +3 |
◇ | Charisma Saving Throw | +0 |
● | Deception | +2 |
● | Intimidation | +2 |
● | Performance | +2 |
● | Persuasion | +2 |
◇ | Constitution Saving Throw | +1 |
◆ | Intelligence Saving Throw | +5 |
---|---|---|
● | Arcana | +5 |
● | History | +5 |
○ | Investigation | +3 |
○ | Medicine | +3 |
○ | Nature | +3 |
● | Religion | +5 |
◆ | Wisdom Saving Throw | +2 |
○ | Animal Handling | +0 |
○ | Insight | +0 |
○ | Perception | +0 |
○ | Survival | +0 |
● | Artisan: Alchemist Supplies |
● | Artisan: Calligraphy Supplies |
● | Frontier: Herbalism Kit |
● | Gaming: Strategy Games |
Light Armor | |
Daggers, darts, katanas, slings, quarterstaffs, light crossbows |
Proficiency Sources: Culture: Intimidation, Calligraphy Supplies Background: Persuasion, Alchemist Supplies, Strategy Games Wizard Class: Intelligence Saving Throws, Wisdom Saving Throws, Arcana, History, Performance (Bladesinging), Herbalism Kit Intelligence Bonus: Deception, Religion |
Class Features
Wizard (Bladesinging) 3
Spellcasting (Intelligence)
Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you may recover mana equal to 2 + half your Wizard levels
, rounded up.
Bladesinging: Training in War and Song
You gain proficiency with light armor, and you gain proficiency with the katana. You also gain proficiency in the Performance skill.
Bladesinging: Bladesong
You can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a Bonus Action to start the Bladesong, which lasts for 1 minute. It ends early if you are Incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required).
While your bladesong is active, you gain the following benefits:
- You gain a +3 bonus to your AC.
- Your walking speed increases by 10 feet.
- You have Advantage on Dexterity (Acrobatics) checks.
- You gain a +3 bonus to any Constitution saving throws you make to maintain concentration on a spell.
You can use this feature 2 times, and you regain all expended uses of it when you finish a long rest.
Scholarly Excellence: Ritual Efficiency
When you cast a spell as a ritual, it only takes you a number of minutes equal to the level of the spell to cast it.
Feats
- Alert (Origin)
Spells
Total Mana: 14 | Casting Stat: Intelligence | Spell DC: 13 |
Cantrips
1st-Level Spells
- Identify (Culture)
- Absorb Elements
- Comprehend Languages
- Detect Magic
- Hideous Laughter
- Magic Missile
- Shield
- Sleep
- Unseen Servant