Nakoku Hiroue (Level 3 Hobgoblin Wizard)

Example Character Owner: BBQ Time!

Ancestry: HobgoblinCulture: Mixed Culture (Imperial / Collegiate)Background: CourtierDestiny: Dominion
StrengthDexterityConstitutionIntelligenceWisdomCharisma
8 (-1)16 (+3)12 (+1)16 (+3)10 (+0)11 (+0)

Size: Medium
Speed: 30 ft.
Languages: Culture: Common, Goblin, Draconic (Yuan-ti Dialect), Elvish
Proficiency Bonus: +2
Hit Points: 17

Senses: Darkvision 60 ft., Passive Perception 10, Passive Investigation 13

Ancestry Features

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fearless. You have Advantage on saving throws against being Frightened.
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition on yourself.
Fey Gift. You can use this trait to take the Help action as a Bonus Action, and you can do so 2 times. You regain all expended uses when you finish a long rest. Choose one of the options below each time you take the Help action with this trait:
  • Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 + 2.
  • Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
  • Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has Disadvantage on the next attack roll it makes within the next minute.

Culture Features

Preventative Medicine. An empire cannot thrive without its citizenry. Regular access clerics or chirurgeons has made you resilient. You gain the following benefits:
  • You have Advantage on Death saving throws, and on saving throws you make to avoid or end a disease on yourself.
  • Whenever your hit point maximum or one of your ability scores would be reduced, it is reduced by half as much instead (minimum 1).
Studied Discipline (Magecraft). You gain proficiency with calligraphy supplies. You also learn the identify spell. You can cast it once without spending mana. Once you do, you can't do so again until you finish a long rest. You can also cast this spell using mana, or as a ritual if you can have that ability. Intelligence is your spellcasting ability for this spell when you cast it with this trait.
Conscript. You can read, speak, and write Draconic (Yuan-ti dialect) and Elvish.

Background Feature

Court Functionary

Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

Destiny Features

Source of Inspiration

Leadership. You draw inspiration from taking charge and directing what needs to be done. You gain inspiration whenever you lead by example or convince a group of NPCs to act against their own interests in order to complete a difficult task. Examples include settle a vitriolic argument, direct a large number of nonplayer characters to participate in the completion of a task, rally a multitude of people to a cause.

Inspiration Features

Studied Deliberation. With a level head and measured logic, you objectively determine the best path forward. You may spend your inspiration and a minute’s deliberation to determine the results of an upcoming plan of action, as if you had cast the augury spell.

Proficiencies

Strength Saving Throw-1
Athletics-1
Dexterity Saving Throw+3
Acrobatics+3
Sleight of Hand+3
Stealth+3
Charisma Saving Throw+0
Deception+2
Intimidation+2
Performance+2
Persuasion+2
Constitution Saving Throw+1
Intelligence Saving Throw+5
Arcana+5
History+5
Investigation+3
Medicine+3
Nature+3
Religion+5
Wisdom Saving Throw+2
Animal Handling+0
Insight+0
Perception+0
Survival+0
Artisan: Alchemist Supplies
Artisan: Calligraphy Supplies
Frontier: Herbalism Kit
Gaming: Strategy Games
 Light Armor
 Daggers, darts, katanas, slings, quarterstaffs, light crossbows
Proficiency Sources:
Culture: Intimidation, Calligraphy Supplies
Background: Persuasion, Alchemist Supplies, Strategy Games
Wizard Class: Intelligence Saving Throws, Wisdom Saving Throws, Arcana, History, Performance (Bladesinging), Herbalism Kit
Intelligence Bonus: Deception, Religion


Class Features

Wizard (Bladesinging) 3

Spellcasting (Intelligence)

Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you may recover mana equal to 2 + half your Wizard levels, rounded up.

Bladesinging: Training in War and Song

You gain proficiency with light armor, and you gain proficiency with the katana. You also gain proficiency in the Performance skill.

Bladesinging: Bladesong

You can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a Bonus Action to start the Bladesong, which lasts for 1 minute. It ends early if you are Incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required).

While your bladesong is active, you gain the following benefits:

  • You gain a +3 bonus to your AC.
  • Your walking speed increases by 10 feet.
  • You have Advantage on Dexterity (Acrobatics) checks.
  • You gain a +3 bonus to any Constitution saving throws you make to maintain concentration on a spell.

You can use this feature 2 times, and you regain all expended uses of it when you finish a long rest.

Scholarly Excellence: Ritual Efficiency

When you cast a spell as a ritual, it only takes you a number of minutes equal to the level of the spell to cast it.

Feats

Spells

Total Mana: 14Casting Stat: IntelligenceSpell DC: 13

Cantrips

1st-Level Spells

2nd-Level Spells