Bard v2

Class Features

As a bard, you gain the following class features.

Hit Points

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Choose two performance arts, gaming sets, or tools of your choice
Saving Throws: Dexterity, Intelligence or Charisma
Skills: Choose any three

Equipment

You start with 200 gp, in addition to the equipment granted by your background. The following are good starting items for bards:

Table: The Bard
LevelFeaturesTricks KnownBardic Inspiration DieCantrips KnownSpells KnownMana PoolMax Spell Level
1stBardic Inspiration, Classical Archetype, Spellcastingd62
2ndAdventuring Tricks, Bardic Speciality2d62321st
3rdBard College2d62441st
4thAbility Score Improvement2d63561st
5thClassical Archetype feature, Font of Inspiration3d83682nd
6thBard College feature3d837102nd
7thBattle Hymn3d838122nd
8thAbility Score Improvement3d839132nd
9thMagical Secrets, Renaissance Man4d8311153rd
10thClassical Archetype feature4d10411173rd
11thImproved Bardic Speciality4d10412193rd
12thAbility Score Improvement4d10412213rd
13thMagical Secrets5d10414234th
14thBard College feature5d10414264th
15thImproved Font of Inspiration5d12415294th
16thAbility Score Improvement5d12415324th
17thMagical Secrets6d12417355th
18thSuperior Font of Inspiration6d12417385th
19thAbility Score Improvement6d12418415th
20thShowstopper6d12418445th

NOT DONE WITH EPIC LEVEL STUFF

Table: The Epic Level Bard
LevelFeaturesTricks KnownBardic Inspiration DieCantrips KnownSpells KnownMana PoolMax Spell Level
21stEpic Ability Score Improvement, Universal Secrets7d12519959th
22ndBattle Voice7d12519989th
23rdBard College feature7d125201029th
24thUniversal Secrets7d125201069th
25thEpic Ability Score Improvement, Gestalt Secrets8d125211109th
26thBroadened Horizons8d126211149th
27thBard College feature8d126221199th
28thUniversal Secrets8d1262212910th
29thEpic Ability Score Improvement, Legendary Inspiration9d1262314011th
30thBardic Supremacy9d1262315212th

Spellcasting

1st-level Bard feature You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

Cantrips

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

Mana

The Bard table shows how much mana you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend mana from your mana pool. You regain all expended mana when you finish a long rest. The mana costs for spells can be found on the mana cost table.

Spells Known and Reserved

You know four 1st-level spells of your choice from the Bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you can cast.

You can keep an additional number of spells equal to your Bard level + your Intelligence modifier as reserved spells. These spells are ones you are familiar with, but cannot readily cast. Whenever you finish a long rest, you can choose one known spell from this class and replace it with one of your reserved spells over the course of 10 minutes, provided they are of the same spell level and are both on the Bard spell list. The reserved spell becomes a known spell, and the known spell is added to your reserved spells.

As a part of a Long Rest, you can try to familiarize yourself with a spell on the Bard spell list if it is of a spell level you can cast and you saw a creature cast it since your last long rest, if you use a magic item which can cast the spell, or if you can be taught by a creature with the spell known or prepared. You must succeed on an Arcana check using your spellcasting stat with DC equal to 15 + the spell's level to add the spell to your reserved spells.

If you would reserve a spell, and are already at your maximum number of spells you can have reserved, you must replace one of your existing reserved spells.

Additionally, when you gain a level in this class, you can choose one of the Bard spells you know and replace it with another spell from the Bard spell list, which also must be of a level for which you can cast. You may add the spell you replaced to your reserved spells.

Spellcasting Ability

Choose Intelligence, Wisdom, or Charisma to be your spellcasting ability. Once you make this choice, you cannot change it. You use the chosen ability whenever a spell refers to your spellcasting ability. In addition, you use the chosen ability modifier when setting the saving throw DC for a Bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your chosen ability modifier
Spell attack modifier = your proficiency bonus + your chosen ability modifier

Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use a gaming set or a performance art instrument as a spellcasting focus for your bard spells.

Bardic Inspiration

1st-level Bard feature You can inspire others through stirring words or music. To do so, you use a Bonus Action on your turn to choose one creature other than yourself within 60 feet of you who can see or hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next hour, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Spellcasting modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Classical Archetype

1st-level Bard feature Every character in every story has a role to play – and your mastery of lore, history, or performance has led you to take up one of these classical archetypes. Choose one of the following features:

Mage

  • Improved Spellcasting. Your spellcasting progression and mana is that of a full spellcaster.

Scoundrel

  • Cutting Words. You learn how to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself succeeds on an Ability Check, Attack Roll, or Saving Throw, you can use your Reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll, potentially turning it into a failure. Alternatively, you can use this ability to reduce a Damage Roll by the amount rolled. You can then deal psychic damage to that creature equal to the number rolled on the Bardic Inspiration die plus your spellcasting ability modifier.
  • Jack of All Trades. You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your Proficiency Bonus.

Warrior

  • Bonus Proficiencies. You gain proficiency with medium armor, shields, and martial weapons. In addition, you can use weapons as a spellcasting focus to cast Bard spells.
  • Maneuvers. You gain the ability to use combat maneuvers. You gain proficiency in two combat traditions of your choice, and you learn two maneuvers of your choice from traditions you are proficient with. The Warrior table shows how much focus you have to use your maneuvers of 1st degree and higher. To use one of your maneuvers, you must expend focus from your focus pool. You regain all expended focus when you finish a short or long rest. Your maneuvers show how much focus they cost. The Maneuvers Known column of the Warrior table shows when you learn more maneuvers from a tradition you are proficient with, while the Maneuver Degree column shows the highest degree you can select maneuvers from at a given level. You cannot know more maneuvers of a degree than you know of degrees below it.
Table: The Warrior
LevelManeuvers KnownFocus PoolManeuver DegreeLevelManeuvers KnownFocus PoolManeuver Degree
1st11th462nd
2nd221st12th462nd
3rd231st13th572nd
4th231st14th572nd
5th341st15th572nd
6th341st16th572nd
7th351st17th683rd
8th351st18th683rd
9th462nd19th683rd
10th462nd20th683rd

Additionally, whenever you learn a new maneuver, you can choose one of the maneuvers you know and replace it with another maneuver, and whenever you finish a long rest, you can replace any maneuvers you know with maneuvers from traditions you are proficient with of the same degree over the course of 10 minutes.

Adventuring Tricks

2nd-level Bard feature Even when abroad, you are most at home when surrounded by those who love you — or at least tolerate you. You start with two adventuring tricks of your choice. Adventuring tricks are detailed on the Adventuring Tricks page. The Tricks Known column of the Bard table shows when you learn more adventuring tricks. A level prerequisite refers to your level in this class.

Additionally, when you gain a level in this class, you can choose one of the Adventuring Tricks you know and replace it with another Adventuring Trick that you could learn at that level.

Bardic Speciality

2nd-level Bard feature Though bards come in many shapes and sizes, all are masters of one or more mediums. You gain proficiency in a Performance Art or a Gaming Set of your choice. Then, choose one of the Performance Arts or Gaming Sets you are proficient in to be your Bardic Speciality. You gain the following feature based on your choice:

Bard College

3rd-level Bard feature You delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th, 14th, 23rd, and 27th level.

College of CreationTasha's Cauldron of Everything. Altered.
College of EloquenceAs in Tasha's Cauldron of Everything except Silver Tongue affects Convince instead of Persuasion.
College of GlamourXanathar's Guide to Everything. Added 6th level ability.
College of LorePlayer's Handbook. Altered.
College of SatireAltered
College of SpiritsAs in Van Richten's Guide to Ravenloft
College of SwordsXanathar's Guide to Everything. Fighting Styles expanded.
College of TragedyAs in Tal'Dorei Reborn
College of ValorPlayer's Handbook. Added 6th level ability.
College of WhispersXanathar's Guide to Everything. Altered.

Ability Score Improvement

4th-level Bard feature When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. In addition, you may select a single Feat you meet the prerequisites for.

You may also replace one of your skill proficiencies with a skill proficiency offered by this class at 1st level. The proficiency you replace does not need to be from this class.

Lastly, you can do one of the following, representing a change in focus as you use your skills and magic:

Classical Archetype Feature

5th-level Bard feature

Mage

  • Additional Magical Secrets. You gain two Magical Secrets of your choice.
  • Minor Metamagic Savant. You learn one minor Metamagic option from the Sorcerer class.

Scoundrel

  • Expertise. Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
  • Natural Talent. Choose two talents from any class, including this one. You must meet any prerequisites for those talents, using your levels in this class for level prerequisites. When you replace an adventuring trick after taking a level in this class, you may choose to replace one of your talents from Natural Talent with a new talent from any class.

Warrior

  • Extra Attack. You can attack twice instead of once whenever you take the Attack action on your turn. In addition, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks.

Font of Inspiration

5th-level Bard feature You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Battle Hymn

7th-level Bard feature You gain the ability to use musical notes or words of power to influence the battlefield in myriad ways. As a bonus action, you can start one of the following performances that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you gain a benefit based on the battle hymn being performed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Power Ballad. You tell a tale of heroic might. Creatures affected by this performance have advantage on Strength saving throws.
Agile Anthem. You weave a story of incredible swiftness. Creatures affected by this performance have advantage on Dexterity saving throws.
Drinking Song. You sing a shanty of unending endurance. Creatures affected by this performance have advantage on Constitution saving throws.
Reasoned Refrain. You discharge a sonnet of logic and reason. Creatures affected by this performance have advantage on Intelligence saving throws.
Mindful Melody. You present a production of bravery and sagacity. Creatures affected by this performance have advantage on Wisdom saving throws.
Existential Encore. You spin an otherworldly tale of the nature of existence. Creatures affected by this performance have advantage on Charisma saving throws.

Magical Secrets

9th-level Bard feature You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you (and are included in the number in the Spells Known column of the Bard table).

When you replace a spell after gaining a level in this class, you may choose to replace your Magical Secrets spell with a new spell from any class and level you can cast instead.

You may also Reserve spells of any class, but if it is not on the Bard spell list, you may only exchange it for spells learned from this feature when finishing a long rest.

You learn two additional spells from any classes at 13th level and again at 17th level.

Renaissance Man

9th-level Bard feature Your broad expertise gives you access to a wide variety of talents. Choose one of the following options. Whenever you learn a new bard Adventuring Trick or replace an existing one, you can choose from the adventuring talents of the classes associated with your choice, using your Bard levels as levels in the class for the purpose of fulfilling prerequisites.

Classical Archetype Feature

10th-level Bard feature

Mage

  • Additional Magical Secrets. You gain two Magical Secrets of your choice.
  • Moderate Metamagic Savant. You learn one moderate Metamagic option from the Sorcerer class.

Scoundrel

  • Expertise. Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
  • Natural Talent. Choose two talents from any class, including this one. You must meet any prerequisites for those talents, using your levels in this class for level prerequisites. When you replace an adventuring trick after taking a level in this class, you may choose to replace one of your talents from Natural Talent with a new talent from any class.

Warrior

  • Battle Magic. When you use your Action to cast a spell, you can make one weapon attack as a Bonus Action.

Improved Bardic Speciality

11th-level Bard feature Your mastery of your chosen bardic medium deepens. You gain Expertise in all Performance Arts and Gaming Sets you are proficient in, as well as the following improvement to your Bardic Speciality:

Improved Font of Inspiration

15th-level Bard feature When a creature uses your Bardic Inspiration on a d20 test and fails, they do not expend the Bardic Inspiration.

Superior Font of Inspiration

18th-level Bard feature The heights of your bardic prowess allow you to ride the highs and lows of life to keep the show going. When you or a creature you can see within 60 feet rolls a 1 or a 20 on a d20 Test, you regain one expended use of your bardic inspiration.

If the creature is an ally other than you, you can spend your Reaction to grant them the bardic inspiration instead, even if you have no expended uses of your bardic inspiration.

Showstopper

20th-level Bard feature You always know how to bring encounters to their climactic finales. When activating a Limit Break, you can expend any number of Bardic Inspirations instead of Willpower.

Additionally, you gain access to a special Limit Break, based on your Classical Archetype:

Mage

Curtain Call. The next spell you cast cannot be countered, and does not cost mana. If the spell is 6th level or higher, it still consumes the limited slot.

Scoundrel

Encore. You or a creature within range of your Bardic Inspiration who can see or hear you immediately gains the benefits of a Short Rest.

Warrior

Bravo Bravado. Your next weapon attack automatically scores a critical hit.

After you use this special Limit Break, you cannot do so again until you finish a long rest.

THESE ARE NOT DONE BELOW HERE

Epic Level Bard: Epic Ability Score Improvement

21st-level Bard feature
When you reach 21st level, and again at 25th and 29th level, you gain the benefits of an Ability Score Improvement, but your ability score increase can bring an ability score above 20, to a maximum of 24.

Epic Level Bard: Battle Voice

22nd-level Bard feature
You can make your voice boom three times as loud as a normal creature. The range of any spell or effect that requires the target to hear you is doubled.

Epic Level Bard: Gestalt Secrets

25th-level Bard feature
Choose a class other than Bard. Depending on the chosen class, you gain the listed class feature as it appears in that class's table.

Epic Level Bard: Broadened Horizons

26th-level Bard feature
Choose a second subclass from the Bard class. You gain all 3rd-level features from that subclass.

Epic Level Bard: Legendary Inspiration

29th-level Bard feature
When you would grant a creature a Bardic Inspiration die, you can choose to grant that creature two dice instead. The creature chooses whether to use the dice one at a time or simultaneously.

Epic Level Bard: Bardic Supremacy

30th-level Bard feature
Your proficiency bonus increases by 1.