Bloodhunter: Order of the Reaper
Original Source: Original Homebrew
Grim Avatar
At 3rd level, through pacts of binding, you have bound a fell creature to your very soul, called an avatar. This shadowy, fiendish creature typically conceals itself within your shadow, stigmata, or similar place, but can be commanded forth to aid you in slaying your foes.
The d20 die result required to activate a flourish with a weapon attack empowered by your Crimson Rite is reduced by 1.
Whenever you flourish with a weapon attack empowered by your Crimson Rite, your avatar briefly appears next to the target to strike it, dealing necrotic damage to the creature equal to two rolls of your hemocraft die in addition to the normal effects of the flourish.
Circle of Sacrifice
Also at 3rd level, you gain the ability to empower yourself using your own vitality. You gain the following abilities:
Bloodsown Circle
At 7th level, your intrinsic understanding of sacrifice empowers your avatar to tear vitality away from your foes. You gain the following features:
Brand of Death's Design
Starting at 11th level, your Brand of Castigation dooms the target, spelling their agonizing demise at your hand. Necrotic damage you deal to creatures branded by you ignores resistance to necrotic damage, and deals half damage to creatures who are immune to necrotic damage. Additionally, your weapon attacks score a critical hit on a roll of 19 or 20 against a creature branded by you.
Enshroud
At 15th level, you have learned eldritch techniques that allow you to offer your flesh up as a vessel for your avatar for short periods of time.
As a bonus action, you can allow your avatar to possess you. While you are enshrouded by your avatar, you gain vulnerability to radiant damage and sunlight sensitivity. When you are possessed, you can spend hit dice to gain additional features for the duration.
Effect | Hit Die Cost |
---|---|
Suppress Radiant Vulnerability | 1 |
Suppress Sunlight Sensitivity | 1 |
Darkvision 120 ft. (or +90 ft.) | 1 |
Telepathy 120 ft. | 2 |
Incorporeal Movement | 2 |
Shadow Stealth | 2 |
Resistance to Acid, Cold, Fire, Lightning, Poison, Thunder Damage | 2 Each |
Resistance to Nonmagical Bludgeoning, Piercing, and Slashing Damage | 3 |
Fly Speed | 3 |
While you are enshrouded, you can expend hit dice to perform the following abilities:
At the beginning of your turn while you are enshrouded, you must expend 1 hit die or the effect ends. Otherwise, you remain enshrouded until you die.
Blood Curse of the Plentiful Harvest
At 18th level, your hemocraft allows you to gorge yourself on the life force of your foes. You gain the Blood Curse of the Plentiful Harvest for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
As a bonus action, you curse a creature that you can see within 30 feet of you. You regain 1 hit die every time you hit the cursed creature with a weapon attack empowered by your Crimson Rite, whether or not you flourish.
Amplify. When you flourish with a weapon empowered by your Crimson Rite, you regain 2 hit die. If the attack is a critical hit, you regain 3 instead.