Bloodhunter: Order of the Reaper
Original Source: Original Homebrew
Grim Avatar
3rd-level Order of the Reaper feature
Through pacts of binding, you have bound a fell creature to your very soul, called an avatar. This shadowy, fiendish creature typically conceals itself within your shadow, stigmata, or similar place, but can be commanded forth to aid you in slaying your foes. You gain the following abilities:
Circle of Sacrifice
3rd-level Order of the Reaper feature
You gain the ability to empower yourself using your own vitality. You gain the following abilities:
Bloodsown Circle
7th-level Order of the Reaper feature
Your intrinsic understanding of sacrifice empowers your avatar to tear vitality away from your foes. You gain the following features:
Brand of Death's Design
11th-level Order of the Reaper feature
Your Brand of Castigation dooms the target, spelling their agonizing demise at your hand. Necrotic damage you deal to creatures branded by you ignores Resistance to necrotic damage, and deals half damage to creatures who are Immune to necrotic damage. Additionally, your weapon attacks score a Critical Hit on a roll of 19 or 20 against a creature branded by you.
Enshroud
15th-level Order of the Reaper feature
You have learned eldritch techniques that allow you to offer your flesh up as a vessel for your avatar for short periods of time.
As a Bonus Action, you can allow your avatar to possess you. While you are enshrouded by your avatar, you gain Vulnerability to radiant damage and Sunlight Sensitivity. When you are possessed, you can spend Hit Dice to gain additional features for the duration.
| Effect | Hit Die Cost |
|---|---|
| Suppress Radiant Vulnerability | 1 |
| Suppress Sunlight Sensitivity | 1 |
| Darkvision 120 ft. (or +90 ft.) | 1 |
| Telepathy 120 ft. | 2 |
| Incorporeal Movement | 2 |
| Shadow Stealth | 2 |
| Resistance to Acid, Cold, Fire, Lightning, Poison, Thunder Damage | 2 Each |
| Resistance to Nonmagical Bludgeoning, Piercing, and Slashing Damage | 3 |
| Fly Speed | 3 |
While you are enshrouded, you can expend Hit Dice to perform the following abilities:
Hemocraft Save DC. Expend all of your remaining Hit Dice, then roll of your Hemocraft Dice a number of times equal to your level. Creatures take necrotic damage equal to a amount rolled on a failed save, or half as much damage on a successful one. Then, the Enshrouded effect ends.
At the beginning of your turn while you are enshrouded, you must expend 1 Hit Die or the effect ends. Otherwise, you remain enshrouded until you die.
Blood Curse of the Plentiful Harvest
18th-level Order of the Reaper feature
Your hemocraft allows you to gorge yourself on the life force of your foes. You gain the Blood Curse of the Plentiful Harvest for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
As a Bonus Action, you curse a creature that you can see within 30 feet of you. You regain 1 Hit Die every time you hit the cursed creature with a Weapon Attack empowered by your Crimson Rite, whether or not you Flourish.
Amplify. When you Flourish with a weapon empowered by your Crimson Rite, you regain 2 Hit Dice. If the attack is a Critical Hit, you regain 3 instead.
Level 23 Ability
Expanded flourish threshold?

