Slayer: Beast Master
Original Source: Player's Handbook
Primal Companion
3rd-level Beast Master feature
When you finish a long rest, you can magically summon a primal beast, which draws strength from your bond with nature. The beast is friendly to you and your companions and obeys your commands. Choose its stat block-Beast of the Land, Beast of the Sea, or Beast of the Sky. You also determine the kind of animal the beast is, choosing a kind appropriate for the stat block. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin. As an action, you can dismiss the beast to a harmless demiplane as long as you are within 30 feet of it, or resummon it in a space within 5 feet of you.
In combat, the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take an action in its stat block or some other action. If you are incapacitated, or not present, the beast can take any action of its choice.
If the beast has died within the last hour, you can use your action to touch it and expend one poultice. The beast returns to life after 1 minute with all its hit points restored. When you finish a long rest, you can summon a different primal beast. The new beast appears in an unoccupied space within 5 feet of you, and you choose its stat block and appearance. If you already have a beast from this feature, it vanishes when the new beast appears.
Companion's Bond
3rd-level Beast Master feature
Your companion gains a variety of benefits while it is linked to you.
- Your companion uses your proficiency bonus in several places. In addition to the areas where it normally uses its proficiency bonus, an animal companion also adds its proficiency bonus to its AC and to its damage rolls, as well as to all ability checks and saving throws it makes.
- You can sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action.
- If you chose Know Your Enemy at 1st level, your companion gains the benefits of your Favored Enemy feature, your Greater Favored Enemy feature at 6th level, and your Superior Favored Enemy feature at 14th level. It uses the favored enemies you selected for those features.
- If you chose Foehammer, your companion gains the benefit as well.
- Whenever you gain the Ability Score Improvement class feature, your animal companions do as well. They cannot gain feats from this ability.
Exceptional Training
6th-level Beast Master feature
Your companion's rigorous training has enabled them to master the battlefield. It gains the following benefits:
- Improved Companion. Your companion can take the Dash, Disengage, Dodge, or Help action as a bonus action on its turn.
- Inspired Saving Throws. While your companion can see you, it has Advantage on all saving throws.
- Magical Attacks. The companion's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Bestial Fury
When you command your companion to take the Attack action, it can make two attacks.
Beast's Defense
Starting at 15th level, your slayer's companion gains the benefits of your Slayer's Defense feature.