Fiend-Touched: True Cambion
Prerequisite(s): 12th level, Blood of the Lower Planes feat
You have cultivated your connection to the Lower Planes, and have become a true fiend. You may select a total of two traits selected from the Half Fiend or Blood of the Lower Planes feats, or from the following traits:
- Mark of the Grave. You learn the animate dead or summon undead spell. You can cast this spell once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest. Additionally, at the end of your turn, each undead of your choice that you can see within 10 feet gain temporary hit points equal to twice your proficiency bonus.
- Mark of the Hunt. When you take the Attack action and target a single creature with all of your attacks, you can choose a friendly creature you can see within 30 feet. That creature can use its Reaction to make one melee attack against a target of its choice. If you reduce a creature to 0 hit points, you may attack an additional creature and still use this ability. Requires Extra Attack.
- Mark of Invasion. Fiend creatures you summon with spells are always friendly to you and your allies, and always obey your commands, and their weapon attacks count as magical for the purpose of bypassing damage resistance. Additionally, you ignore the material components of spells that summon fiend creatures, and your concentration on such spells can't be broken as a result of taking damage.
- Mark of Seduction. You may target one humanoid you can see within 30 feet. If the target can see you, the target must succeed on a Wisdom saving throw
(DC equal to 8 + your proficiency bonus + your Charisma modifier)
against this magic or be Charmed by you for 1 day. The Charmed target regards you as a trusted friend and obeys your spoken or telepathic commands. Each time the creature takes damage, or it receives a suicidal command, it can repeat the saving throw, ending the effect on itself as a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to this ability for the next 24 hours. If you can communicate telepathically, you ignore the range restriction on your telepathy when communicating with a creature you have Charmed, and can even communicate across planes. - Mark of Sight. You gain truesight out to 30 feet. If you have the Mark of Shadow, this range increases to 120 feet.
- Mark of Transference. You may cast the plane shift spell without material components, targeting only yourself. When you cast the spell in this way, you may only travel to the Material Plane or the Lower Plane associated with your fiendish heritage, like the Nine Hells or the Abyss.
- Mark of Translocation. As an Action, you and any equipment you are wearing magically teleport up to 120 feet to an unoccupied space you can see.
- Mark of Warding. Choose two of the following damage types: acid, cold, fire, lightning, necrotic, or poison. If you are resistant to the chosen damage types, you are immune to it instead. If you are immune to poison, you are also immune to the Poisoned condition.