Summon Undead
3rd-Level Necromancy
Casting Time: 1 action
Range: 90 feet
Components: VSM($) (a gilded skull worth at least 300 gp)
Duration: (C) 1 hour
Ghostly Undead Spirit
Medium Undead, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 50 + 10 per upcast
Speed fly 40 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Damage Vulnerabilities radiant
Damage Resistances cold, fire; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands the languages you speak
Traits
Incorporeal Passage. The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up).
Deathly Touch. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d8 + 3 + Spell Level
necrotic damage. If the target is Haunted, the spirit has Advantage on the attack.
Bonus Actions
Haunt Creature. The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is Haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the targets starts its turn within 10 feet of the spirit, the target must succeed on a DC Caster Spell Save DC
Wisdom saving throw or become Frightened until the target of the target's next turn. The target remains Haunted until it dies, the spirit disappears, or the spirit uses this Bonus Action again.
Putrid Undead Spirit
Medium Undead, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 60 + 10 per upcast
Speed 35 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 10 (+0) | 9 (-1) |
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Traits
Festering Aura. Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a DC Caster Spell Save DC
Constitution saving throw or be Poisoned until the start of its next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up).
Rotting Claw. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d6 + 3 + Spell Level
slashing damage plus 1d4 poison damage. If the target is Poisoned, it must succeed on a DC Caster Spell Save DC
Constitution saving throw or be Paralyzed until the end of its next turn.
Skeletal Undead Spirit
Medium Undead, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 50 + 10 per upcast
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Damage Vulnerabilities bludgeoning
Damage Resistances piercing, slashing
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounding up).
Grave Bolt. Ranged Spell Attack: +Spell Attack modifier
to hit, range 150 ft., one target. Hit: 2d4 + 3 + Spell Level
necrotic damage. On a hit, the target can't regain hit points until the start of your next turn.
Vampiric Undead Spirit
Medium Undead, Unaligned
Armor Class 11 + spell level
(natural armor)
Hit Points 50 + 10 per upcast
Speed 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Skills Perception +PB
, Stealth +3 + PB
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses darkvision 60 ft., passive Perception 10 + PB
Languages understands the languages you speak
Traits
Spider Climb. The spirit can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack. The spirit makes a number of attacks equal to one third of this spell's level (rounded up).
Vampiric Bite. Melee Weapon Attack: +Spell Attack modifier
to hit, reach 5 ft., one target. Hit: 1d4 + 3 + Spell Level
piercing damage plus 1d5 necrotic damage. The spirit regains hit points equal to the necrotic damage dealt.
Source: TCE 114
Changelog
- Added Vampiric Undead Spirit option.
- Altered stat blocks. Now a rework.