Heal

6th-Level Necromancy
Casting Time: 1 action
Range: 60 feet
Components: VS
Duration: Instantaneous

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 120 hit points. This spell also ends the Blinded, Deafened, Poisoned, or Silenced conditions and removes any diseases affecting the target. This spell has no effect on constructs or undead.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 30 for each slot level above 6th.

Source: PHB 250, SRD

Changelog