Ray of Sickness

1st-Level Necromancy
Casting Time: 1 action
Range: 60 feet
Components: VS
Duration: Instantaneous

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
At Higher Levels. The damage increases by 2d8 for each spell slot level above 1st.

Source: PHB 2024 311

Changelog