Spirit's Song | World of Warcraft: Redux

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Spirit's Song Legendary Requires Attunement
Unique
Equip: You are cured of all diseases and poisons and become immune to all diseases and poisons as well as poison damage. Equip: You have Advantage on saving throws against Charmed or Frightened conditions. Equip: Your hit point maximum increases and you gain temporary hit points each turn. Use: You can cast several spells through the crystal. "With this soft purple crystal in hand, you fear nothing."

This dagger-sized violet crystal is called Spirit's Song - one of the seven Ata'mal crystals used to save the Draenei from their dark fate twenty-five thousand years ago. This crystal hums with a prideful, heroic energy, making one feel as if they could challenge the world on their own - a powerful feeling, if tempered.

History

Properties

The crystal has the following properties.

  • When you attune to this crystal, you are immediately cured of all diseases and poisons, and then become immune to all diseases and poison, as well as poison damage.
  • While attuned to this crystal, you have advantage on saving throws against effects that cause the Charmed or Frightened condition. If you already have advantage on such checks, you are immune to the conditions instead.
  • Your hit point maximum increases by 10, and you gain the same number of hit points. At the beginning of each turn, you gain temporary hit points equal to your Wisdom modifier (minimum 1).

Additionally, Spirit's Song may be used to cast a number of spells.

Spirit's Song has 7 charges. While holding it, you can use an Action to expend 1 or more of its charges to cast one of the spells listed below, for the charge costs indicated (DC 18) and without material components. The crystal regains 1d6 + 1 expended charges daily at dawn.
Spirit's Song is semi-sentient, and may refuse to produce certain effects if given reason to. The most common reason for this is the caster being too low of a level to cast the spells listed below. The suggested levels are found next to the spells, though the DM is the final arbiter on whether a spell succeeds or not.

You may attune to multiple Ata'mal crystals with a single attunement slot, but all crystals share their 7 charges. For each crystal you are attuned to, you restore 1 extra charge at dawn.

Wielders