Trol'kalar

Trol'kalar Legendary Requires Attunement
Unique
Heavy, Two-Handed Greatsword +2 Hit/Damage 2d6 Slashing Passive: You and your allies within 30 feet cannot be Frightened while you are not Incapacitated, nor can you be Surprised by trolls and are aware of the presence of nearby trolls. Passive: This weapon temporarily prevents healing of damage from any source, and hit points lost to this weapon's damage can only be regained through a short or long rest.

This legendary blade has been passed down through the Trollbane family since the beginning of the human race. Though the weapon was forged to slay trolls, its deadly edge has defended Stromgarde from myriad foes, and embodies the stalwart spirit of the people of the Arathi Highlands.

History

Properties

When someone takes up the blade, they must be willing to sacrifice anything for power and strength. Attuning to the blade is instantaneous, but costly. When someone attunes to the blade, it immediately slays the creature whom the wielder cares deepest about within 100 miles, devouring their soul. Once a creature has attuned to this blade in such a way, the blade demands no further sacrifice if they must attune to it again.

You gain a +2 bonus to attack and damage rolls made with it.
You and any of your friends within 30 feet of you can't be Frightened while you're not Incapacitated.
When you damage a creature with an attack using this magic weapon, the target cannot regain hit points until the start of your next turn. However, hit points lost due to this weapon's damage can only be regained through a short or long rest, rather than through regeneration, magic, or any other means.
When you roll a 20 on an attack roll with this weapon against a troll, that troll must succeed on a DC 17 Constitution saving throw or drop to 0 hit points.
You can't be Surprised by trolls while you're not Incapacitated. You are also aware when trolls are within 120 feet of you and aren't behind total cover, although you don't know their location.

Wielders