Varg'osh

Varg'osh Artifact Requires Attunement
Unique
Transforming Longsword/Greatsword Variable Bonus 1d8 Slashing / 1d8 Slashing and 1d8 Bludgeoning +1d4 / 1d6 Arcane +1d4 / 1d6 Fire +1d4 / 1d6 Thunder Passive: You are resistant to fire damage. Passive: You can't be Charmed, Frightened, Petrified, or Stunned. Your weight also doubles, and you must eat and drink six times the normal amount each day. "The first blade crafted by Arthak Saurfang, the Second Warchief of the Horde, was shattered by one of his closest friends. Collecting the fragments of himself and the blade, he slowly forged for him a legacy and a future, both for himself and the Horde. Varg'osh is that legacy, and that sword, reforged into a second blade; one to lead the Horde far from the sins of the First Warchief and the First Blade."

Varg'osh is a massive, expertly crafted blade that was forged by the hands of Arthak Saurfang, the second Warchief of the Horde as a representation of the legacy he wished to forge once he broke the Horde free of the yoke of the Legion.

History

The blade that would be known as Varg'osh was forged from shards of the first blade Arthak Saurfang had created—a magical sword named Varg. This blade had been shattered by one of Arthak's closest friends, Kaylaan, as retribution for the betrayal that the draenei had felt. In time, the pieces were combined with regents collected from the fallen gronn lord Gruul, and the blade Varg'osh was forged in the Heart of the World beneath Hellfire Citadel on Draenor; the same forge that gave birth to the legendary Doomhammer.

Properties

Var'gosh is a powerful magical artifact that has the following abilities.

Blade of the Breakers. This magic sword is infused with the power of the Breakers; the earliest ancestors of orcs and ogres. In its default state, Varg'osh is a longsword. In this form, it has a +3 bonus to attack and damage rolls made with it, and when you hit with an attack using it, it deals an additional 1d4 arcane damage, 1d4 fire damage, and 1d4 thunder damage.

However, if it is wielded by a creature that is Large or larger, it transforms into a greatsword that deals 1d8 slashing damage and 1d8 bludgeoning damage, and grants a +3 bonus to your armor class while you are holding it. When you hit with an attack using it in this form, it deals an additional 1d6 arcane damage, 1d6 fire damage, and 1d6 thunder damage.

While holding the blade, you may transform it into its other form as a Bonus Action. It maintains this size for 1 minute or until you drop or sheathe the sword, after which it returns to its default size.
Siege Weapon. This blade transforms its wielder into a living siege weapon. Varg'osh is indestructible, and deals double damage to objects and structures. While attuned to it, you are also resistant to fire damage, and you cannot be Charmed, Frightened, Petrified, or Stunned. Your weight also doubles, and you must eat and drink six times the normal amount each day.
Warlord. While you are attuned to the blade, you gain the Inspiring Leader feat, even if you don't meet the prerequisites. If you already have this feat, the amount of temporary hit points granted by it increases by your proficiency bonus.
Additionally, you gain legendary mastery of the battlefield. At the end of another creature's turn, you may use your Reaction to use one of the following abilities. If the ability requires a saving throw, the DC is 15.
  • You make a single weapon attack with Varg'osh.
  • You target one ally you can see within 30 feet of you. If the target can see and hear you, the target can make one weapon attack as a Reaction and gains Advantage on the attack roll.
  • You target one enemy you can see within 30 feet of you. If the target can see and hear you, the target must succeed on a Wisdom saving throw or be Frightened until the end of the warlord's next turn.
  • You target one creature you can see within 30 feet of you. If the target can see and hear you, the target must succeed on a Wisdom saving throw or be Charmed by you for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be Charmed in this way. A creature you are fighting has Advantage on this saving throw, and on a success, or if the condition ends early, they cannot be targeted by this ability again for 24 hours.
Destiny of the Horde. When you first attune to the artifact, you receive the following Bond: "Defending the honor, ideals, and people of the Horde comes before all else." If you act in opposition to this Bond, you immediately take 5d10 psychic damage and become unattuned to Varg'osh.

You may share this Bond with a willing creature within 30 feet of you as an Action. A creature that bears this Bond may be targeted by the abilities of Warlord as long as they are within 60 feet of the wielder, and you may use the abilities without using your reaction (though you may still only do so once per turn). You may use this special action a number of times each day equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

The shared Bond lasts for 30 days. If the creature acts in opposition to the Bond, they lose the Bond, immediately take 5d10 psychic damage, and cannot benefit from this ability again until they have atoned. You may share this bond with a number of creatures up to your proficiency bonus. If you use the ability on creatures in excess to this ability, it fails.

Wielders