Xal'atath, Blade of the Black Empire
Xal'atath, Blade of the Black Empire
Artifact
Requires Attunement
Unique
Finesse, Light, Thrown (range 20/60)
Dagger
+3 Hit/Damage
+3 AC
1d4 Piercing
+2d12 Psychic
Passive: You have resistance to psychic damage and can't be Charmed or Frightened.
Passive: Your Intelligence and Wisdom scores increase by 2, but you have disadvantage on Intelligence and Wisdom saving throws.
Use: The wielder can spend charges to cast several spells, and can summon aberrations to serve them..
"This vicious black dagger has glowing runes across it, with metal fixtures that look like an eye in the center. It... she wants to speak with you."
Xal'atath is truly ancient, dating back to the time of the Old Gods' Black Empire. Theories abound as to the nature of its creation, including such outlandish claims that the blade is the remains of a forgotten Old God or even the claw of Y'shaarj itself. Whatever the truth of its origin, the blade is infused with the Old Gods' power. Legends state that it can even grant its wielder visions of the Black Empire, though doing so inevitably drives the viewer mad.
History
Properties
- In the hands of one who is attuned to it, the dagger can be wielded as a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The dagger deals an extra 2d12 psychic damage on a hit.
- You can't be Charmed or Frightened, and have resistance to psychic damage.
- Your Intelligence and Wisdom scores increase by 2, to a maximum of 24.
- You have Disadvantage on Intelligence and Wisdom saving throws.
- You flaws are amplified in ways according to the GM.
- You gain a form of long-term madness, usually regarding Xal'atath as a lucky charm.