Ice Storm

4th-Level Evocation
Casting Time: 1 action
Range: 300 feet
Components: VSM (a pinch of dust and a few drops of water)
Duration: Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d10 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. The Bludgeoning damage increases by 1d10 for each spell slot level above 4rd.

Source: PHB 252, SRD

Changelog