Chain Heal
5th-level Necromancy
Casting Time: 1 action
Range: 150 feet
Components: VSM (two vials of spring water tied together with hempen rope)
Duration: Instantaneous
You create a wave of spirit energy that arcs toward a target of your choice that you can see within range. The wave of energy then arcs to another target within 30 feet two additional times. A creature can be affected by this ability more than once, but it must arc away to another target first.
The spell restores 8d8 + your spellcasting ability modifier hit points to each creature affected by this spell. If a single creature is targeted by multiple waves, the healing they take increases by 4d8 for each wave after the first.
This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the wave of healing arcs an additional time for each slot level above 5th.
Source: Homebrew