Arcane Eruption
4th-Level Evocation
Casting Time: 1 action
Range: 120 feet
Components: VS
Duration: Instantaneous
Churning magical energy explodes in a 20-foot-radius sphere centered on a point you choose within range. Each creature in the sphere must make a Dexterity saving throw. On a failed save, a creature takes 5d8 damage. On a successful save, a creature takes half as much damage.
Choose one of those d8s. The number rolled on that die determines a condition that's applied to each creature that failed the save, as well as the damage type of the spell. A creature has the condition until the end of your next turn. If you have the Manifestation Sorcerer Class Feature, you can change the damage of this spell to one of your Manifestation types at no cost.
d6 | Additional Effect | Damage Type |
---|---|---|
1 | Incapacitated | Acid |
2 | Blinded | Radiant |
3 | Frightened | Necrotic |
4 | Poisoned | Poison |
5 | Charmed | Psychic |
6 | Burning | Fire |
7 | Chilled | Cold |
8 | Deafened | Thunder |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Source: UA: Player's Handbook Playtest
Changelog
- Altered damage to be d8s and damage type is selected by chosen die.