Cure Wounds
1st-Level Necromancy
Casting Time: 1 action
Range: Touch
Components: VS
Duration: Instantaneous
Target. One creature.
Effect. The target regains Hit Points equal to 2d8 + your spellcasting modifier.
Special. The spell has no effect on undead or constructs.
At Higher Levels.
- 2nd level or higher: The healing increases by 2d8 for each slot level above 2nd.
- 5th level or higher: You may forgo the increased single-target healing to instead heal up to six creatures of your choice within a 30-foot-radius sphere centered on a point within 60 feet of you. These creatures regain Hit Points equal to 5d8 + your spellcasting ability modifier. If you choose this option, increase the healing of each creature by 1d8 for each slot level of 6th level or higher.
Source: PHB 230, SRD
Changelog
- Altered base healing to 2d8 from 1d8.
- Altered spell school to Necromancy from Evocation.
- Altered Upcast healing to 2d8 from 1d8.
- Combined with Mass Cure Wounds.
Categories: 1st Level Spells | Artificer | Bard | Cleric | Druid | Necromancy | Paladin | Ranger | Somatic | Verbal