Fireball
3rd-Level Evocation
Casting Time: 1 action
Range: 150 feet
Components: VSM (a tiny ball of bat guano and sulfur)
Duration: Instantaneous or (C) 1 minute
A bright streak flashes from your pointing finger and then blossoms with a low roar into an explosion of flame.
Target. Each creature in a 20-foot-sphere centered on a point you choose within range.
Saving Throw. Targets make a Dexterity saving throw.
Failure. 6d6 fire damage.
Success. Half as much damage.
Delayed Blast. Alternatively, you can condense the energy at the point and begin concentrating on the spell for the duration. When the spell ends, the energy explodes in the same 20-foot-radius-sphere and each creature in that area is subject to the Dexterity saving throw. The base damage of the explosion is 6d6 fire damage, and the damage increases by 1d6 whenever your turn ends and the spell hasn't ended. If a creature touches the glowing energy before the spell ends, that creature must make a Dexterity saving throw, and on a failed save, the spell ends and the energy explodes. On a successful save, the creature can throw the energy up to 40 feet. If the thrown energy enters a creature's space or collides with a solid object, the spell ends and the energy explodes.
Special. Flammable objects in the explosion that aren't being worn or carried start burning.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Source: PHB 241, SRD
Changelog
- Altered the base damage to 6d6 from 8d6.
- Combined with Delayed Blast Fireball.
Categories: 3rd Level Spells | Arcane Warrior | Concentration | Evocation | Material | Somatic | Sorcerer | Verbal | Wizard