Marshal Talents: Lessons of War | Homebrew Directory

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Drill Sergeant

During Survival, you can run drills for a number of other creatures equal to your proficiency bonus as a Survival Action. These creatures can spend 3 Hit Dice to gain 1 Willpower. Each creature can do this a number of times equal to your Intelligence, Wisdom, or Charisma modifier (your choice.)

Expedition Leader

You gain proficiency with navigator’s tools. If you are already proficient, you gain expertise instead. When determining the distance you travel while journeying, you can make a DC 10 navigator’s tools (Intelligence) check to travel an additional number of miles equal to your proficiency bonus, plus an additional mile for every increment of 5 you exceed the DC by.

Marching Orders

When you and your companions are traveling, you can choose a number of allied creatures equal to twice your proficiency bonus who can hear you. Those targets can travel a number of additional miles equal to half your proficiency bonus before needing to make a Resilience check for a forced march.

Pride of Leadership

Prerequisites: Commanding Presence feature
When a creature within your Commanding Presence rolls a 20 on the d20 for a d20 test, you may immediately expend 1 hit die to restore hit points or focus.

Recognized Authority

Whenever you visit a settlement, the commoners or local enforcement tell you all the valuable information they can about their home including nearby ruins, the general environment of nearby wilderness, and how populated the region is. You gain advantage on Nature and Society checks made within a number of miles equal to twice your proficiency bonus of any settlement you have visited.

Soldier Kitting

You and a number of creatures equal to your proficiency bonus do not count the weight of armor or clothing they are wearing to their encumbrance, and suffer no penalties until they are Heavily Encumbered.

Team Tactics

When more than one creature takes the Help action to aid an ally making an ability check, the check is made with a +1 bonus for each additional creature helping. This bonus cannot exceed half your proficiency bonus.

Teamwork

When you are involved in a group check, a number of other creatures equal to your proficiency bonus can roll a d4 and add the number rolled to the ability check.

Requires 9th Level

Lay of the Land

Prerequisites: 9th level
You can familiarize yourself with an area with a radius up to a number of miles equal to half your proficiency bonus by spending 10 minutes by studying your surroundings. Once you familiarize yourself with an area in this way, a number of friendly creatures equal to your proficiency bonus have advantage on any checks to detect creatures, hide, or prepare an ambush in the area, as well as on initiative checks in that area for the next 24 hours. Once you use this ability, you cannot do so again until you finish a long rest.

Requires 12th Level

Conversation Commander

Prerequisites: 12th level, Commanding Demeanor feature
Choose a second option from the Commanding Demeanor class feature. You gain the benefits from it.