Marshal: Warlord
Juggernaut
3rd-level Warlord feature
You gain proficiency in the Athletics skill if you don't already have it. If you are already proficient in Athletics, you gain Expertise instead.
Additionally, you become proficient with heavy armor.
Vanguard
3rd-level Warlord feature
You and friendly creatures within range of your Commanding Presence have advantage on the first melee attack they make each combat.
Additionally, creatures provoke opportunity attacks from you and creatures within the range of your Commanding Presence even if they take the Disengage action before leaving the creature's reach. If you or a creature within range of your Commanding Presence has the Sentinel feat or another feature that grants a similar ability, they have advantage on attacks of opportunity.
Tip of the Spear
3rd-level Warlord feature
Your allies know to follow your lead in battle. You can give yourself a bonus to your initiative rolls equal to your Leadership ability modifier, and you can move through the spaces of friendly creatures without spending additional movement.
At 15th level, on the first round of combat, you can treat the d20 roll for your initiative as a 20.
Overwhelming Force
7th-level Warlord feature
When you or friendly creatures within range of your Commanding Presence force a creature to make a saving throw as a part of a flourish, the DC is equal to your Maneuver DC or the Flourish DC (whichever is higher).
Exigent Warleader
11th-level Warlord feature
When a hostile creature targets another friendly creature within range of your Commanding Presence with an attack or a harmful spell or ability, the creature must first make a Wisdom saving throw (DC = 8 + your Leadership ability modifier + your proficiency bonus). On a failed save, the creature must target you instead or lose the Attack, ability, or spell. A target that successfully saves is immune to this ability for the next 24 hours.
This ability affects area effects, such as the explosion of a Fireball, but only if the area effect does not include you.
Total War
15th-level Warlord feature
At your command, your horde can fill the air with the song of victory as they crush your foes. As an action, you and a number of creatures equal to your proficiency bonus within range of your Commanding Presence can immediately use their reactions to perform one of the following actions:
- Make a single weapon attack.
- Move up to half their movement speed without provoking attacks of opportunity.
- Let out a battlecry that gives them advantage on attack rolls and saving throws until the end of their next turn.
After you take this action, you cannot do so again until you finish a long rest.
Unstoppable Horde
18th-level Warlord feature
When you or a friendly creature who can see or hear you within range of your Commanding Presence would take damage, be knocked prone, or be moved against their will, you can use your reaction to hold the line, and shout to a number of allies equal to your Leadership ability modifier (minimum 1) to allow them to use their reaction to do the same. A creature who does this has resistance to all damage until the start of its next turn, and during this time, they cannot be knocked prone or moved against their will. Once you use this feature, you cannot do so again until you finish a long or short rest.