Marshal Talents: Lessons of War

Drill Sergeant

As a part of a long rest, you can choose a number of creatures up to twice your proficiency bonus. When they finish their long rest, they may expend hit dice up to their proficiency bonus. If they do, they gain an equal number of Training Points.
When a creature makes a Strength or Dexterity ability check, they may expend 1 Training Point to gain advantage on the roll. The Training Points last for 24 hours, but are lost early if they benefit from this ability again, or if the creature falls unconscious.

Expedition Leader

You gain proficiency with navigator’s tools. If you are already proficient, you gain expertise instead. When determining the distance you travel while journeying, you can make a DC 10 navigator’s tools (Intelligence) check to travel an additional number of miles equal to your proficiency bonus, plus an additional mile for every increment of 5 you exceed the DC by.

Marching Orders

When you and your companions are traveling, you can choose a number of allied creatures equal to twice your proficiency bonus who can hear you. Those targets can travel an additional hour before needing to make a Constitution saving throw for a forced march.

Pride of Leadership

Prerequisites: Commanding Presence feature
When a creature within your Commanding Presence rolls a 20 on the d20 for an attack roll, ability check, or saving throw, you may immediately expend 1 hit die to restore hit points or focus.

Recognized Authority

Whenever you visit a settlement, the commoners or local enforcement tell you all the valuable information they can about their home including nearby ruins, the general environment of nearby wilderness, and how populated the region is. You gain advantage on Nature and Survival checks made within a number of miles equal to twice your proficiency bonus of any settlement you have visited.

Soldier Kitting

You and a number of creatures equal to your proficiency bonus are able to carry one additional bulky item.

Team Tactics

When more than one creature takes the Help action to aid an ally making an ability check, the check is made with a +1 bonus for each additional creature helping. This bonus cannot exceed half your proficiency bonus.

Teamwork

When you are involved in a group check, a number of other creatures equal to your proficiency bonus can roll a d4 and add the number rolled to the ability check.

Requires 9th Level

Lay of the Land

Prerequisites: 9th level
You can familiarize yourself with an area with a radius up to a number of miles equal to half your proficiency bonus by spending 10 minutes and an amount of focus up to your proficiency bonus by studying your surroundings. Once you familiarize yourself with an area in this way, a number of friendly creatures equal to the focus you spent have advantage on any Wisdom (Perception) checks to detect hostile creatures in the area, Dexterity (Stealth) checks to hide or prepare an ambush, and initiative checks you make in that area for the next 24 hours, and you cannot familiarize yourself with another area until you finish a long rest.

Requires 12th Level

Conversation Commander

Prerequisites: 12th level, Commanding Demeanor feature
Choose a second option from the Commanding Demeanor class feature. You gain the benefits from it.