Rogue: Gambler

Original Source: Legends of Runeterra: Dark Tides of Bilgewater

Card Shark

At 3rd level, you always keep some extra cash on hand for a rainy day. Whenever you take a downtime activity, reduce any required costs equal to your proficiency bonus. This reduced cost is still added to wagers for the Gambling downtime activity.

Tricks Up the Sleeve

Your penchant for games has afforded you the ability to subtly manipulate fortune to your favor. When you choose this archetype at 3rd level, you learn the Guidance cantrip. When you cast this spell, you may count your rogue levels twice when determining the spell's effects.

Wild Card's Gambit

Also at 3rd level, you gain proficiency with one of the following gaming sets: dice set, dragonchess set, or playing card set.

The gaming set you choose grants you a Wild Card’s Gambit, as detailed below. If you are proficient in multiple types of gaming sets, you must choose which gambit to use when you gain this feature. You can change your choice of gambit whenever you gain a level in this class.

Table: Wild Card Suit Table

Damage Die (d4)Suit
1Blade: Roll your Sneak Attack damage and add it to your razor card’s damage. At the start of its next turn, the target takes necrotic damage equal to half the Sneak Attack damage rolled.
2Shackle: Until the start of your next turn, the target’s speed is halved. It can’t make more than one attack on its turn while its speed is reduced in this way.
3Heart: Roll your Sneak Attack damage and add it to your razor card’s damage. You also immediately regain a number of hit points equal to the half the damage dealt. Any excess hit points regained become temporary hit points.
4Wild Ace: This card morphs suits depending on the dealer’s wishes. Choose Blade, Shackle, or Heart. The card then immediately gains the suit’s respective effect.

Twist of Fate

As in Legends of Runeterra: Dark Tides of Bilgewater except this ability is gained at 9th level instead of 13th.

Shift the Odds

Starting at 9th level, you are acutely aware of how to quit when you’re ahead, vanishing in a flash when the odds begin to turn against you. As a bonus action, you can turn the tides in your favor. Until the end of your turn, you can use the ability from your Wild Card's Gambit once without expending a use. You then disappear with a dramatic flourish and teleport yourself to an unoccupied space that you can see within 120 feet of your original location.

You can use the action from the Playing Cards Gambit immediately before teleporting, and you can use the ability from the Dragonchess Gambit immediately before or after the teleport with the same bonus action as this ability.

Once you have used this ability, you cannot use it again until you have finished a short or long rest.

All In

At 17th level, your mastery over chance encompasses even your own form, allowing you to exist between potential realities. As a bonus action on your turn, you can take on an incorporeal form, during which you gain the following benefits:

This incorporeal state lasts for one minute, or until you are incapacitated. Once you use this feature, you cannot use it again until you complete a long rest.