Rogue: Arcane Trickster

Original Source: Player's Handbook

Bonus Proficiencies

3rd-level Arcane Trickster feature
When you choose this archetype at 3rd level, you gain proficiency in Arcana. Alternatively, you learn one language of your choice.

Spellcasting

3rd-level Arcane Trickster feature
When you reach 3rd level, you gain the ability to cast spells. Choose if your magic ability is Practiced or Innate. Once you make this choice, you cannot change it. Practiced arcane tricksters use the wizard spell list, while Innate arcane tricksters use the sorcerer spell list.

Table: Arcane Trickster Spellcasting
Rogue LevelCantripsSpells KnownMana PoolMax Spell Level
3rd3321st
4th3441st
5th3451st
6th3461st
7th3582nd
8th3692nd
9th36102nd
10th47122nd
11th48132nd
12th48142nd
13th49153rd
14th410163rd
15th410173rd
16th411193rd
17th411203rd
18th411213rd
19th412234th
20th413254th

Cantrips

You learn three cantrips: mage hand and two other cantrips of your choice from the chosen list. You learn another cantrip of your choice from the chosen list at 10th level.

Mana

The Arcane Trickster table shows how much mana you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend mana from your mana pool. You regain all expended mana when you finish a long rest. The mana costs for spells can be found on the mana cost table.

Spells Known of 1st Level and Higher

You know three 1st-level spells from your spell list. Choose two spell schools. Two of your starting spells must be from the chosen spell schools on the chosen spell list. Many arcane tricksters choose enchantment and illusion.

The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of the schools you chose, and each of these spells must be of a level for which you can cast.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the same spell list. The new spell must be of a level for which you can cast, and it must be of the chosen spell schools, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Intelligence is your spellcasting ability for your spells if you chose Practiced, and Charisma is your spellcasting ability if you chose Innate. You use your chosen ability whenever a spell refers to your spellcasting ability. In addition, you use your chosen ability modifier when setting the saving throw DC for an arcane trickster spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your chosen ability modifier
Spell attack modifier = your proficiency bonus + your chosen ability modifier

Mage Hand Legerdemain

3rd-level Arcane Trickster feature

When you cast Mage Hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:

In addition, you can use the bonus action granted by your Cunning Action to cast mage hand or control the hand.

Magical Ambush

9th-level Arcane Trickster feature

If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.

Additionally, You also gain an additional way to use your Sneak Attack; you can add your sneak attack damage to spell attacks. All the other rules for Sneak Attack still apply to you.

Spell Thief

13th-level Arcane Trickster feature
As in the Player's Handbook, but at 13th level.

Versatile Trickster

17th-level Arcane Trickster feature

You have become a master of blending skulduggery and spellcraft. You gain the following benefits: