Rogue: Arcane Trickster
Original Source: Player's Handbook
Bonus Proficiencies
3rd-level Arcane Trickster feature
When you choose this archetype at 3rd level, you gain proficiency in Arcana. Alternatively, you learn one language of your choice.
Spellcasting
3rd-level Arcane Trickster feature
When you reach 3rd level, you gain the ability to cast spells. Choose if your magic ability is Practiced or Innate. Once you make this choice, you cannot change it. Practiced arcane tricksters use the wizard spell list, while Innate arcane tricksters use the sorcerer spell list.
Rogue Level | Cantrips | Spells Known | Mana Pool | Max Spell Level |
---|---|---|---|---|
3rd | 3 | 3 | 2 | 1st |
4th | 3 | 4 | 4 | 1st |
5th | 3 | 4 | 5 | 1st |
6th | 3 | 4 | 6 | 1st |
7th | 3 | 5 | 8 | 2nd |
8th | 3 | 6 | 9 | 2nd |
9th | 3 | 6 | 10 | 2nd |
10th | 4 | 7 | 12 | 2nd |
11th | 4 | 8 | 13 | 2nd |
12th | 4 | 8 | 14 | 2nd |
13th | 4 | 9 | 15 | 3rd |
14th | 4 | 10 | 16 | 3rd |
15th | 4 | 10 | 17 | 3rd |
16th | 4 | 11 | 19 | 3rd |
17th | 4 | 11 | 20 | 3rd |
18th | 4 | 11 | 21 | 3rd |
19th | 4 | 12 | 23 | 4th |
20th | 4 | 13 | 25 | 4th |
Cantrips
You learn three cantrips: mage hand and two other cantrips of your choice from the chosen list. You learn another cantrip of your choice from the chosen list at 10th level.
Mana
The Arcane Trickster table shows how much mana you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend mana from your mana pool. You regain all expended mana when you finish a long rest. The mana costs for spells can be found on the mana cost table.
Spells Known of 1st Level and Higher
You know three 1st-level spells from your spell list. Choose two spell schools. Two of your starting spells must be from the chosen spell schools on the chosen spell list. Many arcane tricksters choose enchantment and illusion.
The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of the schools you chose, and each of these spells must be of a level for which you can cast.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the same spell list. The new spell must be of a level for which you can cast, and it must be of the chosen spell schools, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Intelligence is your spellcasting ability for your spells if you chose Practiced, and Charisma is your spellcasting ability if you chose Innate. You use your chosen ability whenever a spell refers to your spellcasting ability. In addition, you use your chosen ability modifier when setting the saving throw DC for an arcane trickster spell you cast and when making an attack roll with one.
Mage Hand Legerdemain
3rd-level Arcane Trickster feature
When you cast Mage Hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
- You can stow one object the hand is holding in a container worn or carried by another creature.
- You can retrieve an object in a container worn or carried by another creature.
- You can use thieves' tools to pick locks and disarm traps at range.
- You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.
- You can distract a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on the next attack roll against that creature until the end of the turn.
In addition, you can use the bonus action granted by your Cunning Action to cast mage hand or control the hand.
Magical Ambush
9th-level Arcane Trickster feature
If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Additionally, You also gain an additional way to use your Sneak Attack; you can add your sneak attack damage to spell attacks. All the other rules for Sneak Attack still apply to you.
Spell Thief
13th-level Arcane Trickster feature
As in the Player's Handbook, but at 13th level.
Versatile Trickster
17th-level Arcane Trickster feature
You have become a master of blending skulduggery and spellcraft. You gain the following benefits:
- When you cast mage hand, you can create a second hand. You can control both hands with the same action or bonus action.
- When you use your Mage Hand Legerdmain to distract a creature, it gives advantage on all attacks you make against the creature until the beginning of your next turn.
- When you use your Spell Thief ability, you can regain mana equal to the spell's level instead of learning the spell. The creature still can't cast that spell until the 8 hours has passed.