Rogue: Assassin
Original Source: Player's Handbook
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with two of the following: disguise kit, forgery kit, poisoner’s kit, or thieves’ tools.
Assassinate
3rd-level Assassin feature
You are at your deadliest when you get the drop on your enemies. You gain the following features:
- Lethality. When you roll a 1 on a damage die for your Sneak Attack, you can reroll the die, and you must use the new roll.
- Surprising Strikes. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Infiltration Expertise
As in the Player's Handbook but is now acquired at 3rd level.
Hitman
At 9th level, you excel at striking before your targets get the ability to react. You add your proficiency bonus to initiative rolls.
Imposter
As in the Player's Handbook
Death Strike
Starting at 17th level, you become a master of instant death. When you attack and hit a creature that hasn't taken a turn in the combat yet, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature. If the attack is a critical hit, you deal max damage.