Elf, Sea

Common Cultures: Artistic, Caravan, Collegiate, Cosmopolitan, Feywild, Itinerant, Natural, Undersea

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft., 30 ft. swim

Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Child of the Sea (1 point).
You have a swimming speed of 30 feet, and you can breathe air and water.
Fey Ancestry (1 point).
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance (1 point).
You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Paragon Options

Aquatic Predator

Your swim speed increases by 10 feet, and you gain Darkvision out to 120 feet while underwater. If you already have Darkvision, it instead extends by 90 feet while underwater. Additionally, while underwater, you have Advantage on attack rolls against creatures that don't have a swim speed, and creatures that don't have a swim speed have Disadvantage on saving throws against spells and abilities you use.

Blessing of the Naiad

Your connection with the feywild has granted you the protection common to water nymphs. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison and psychic damage.

Elfsight

Nature cannot block the legendary accuracy of your people. You gain the following benefits:

Elven Accuracy

As in the feat from Xanathar's Guide to Everything, but with the ability score increase removed.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Prophetic Instincts

Your ability to detect danger is supernatural, and sometimes see divergent possibilities by seeing a few moments into the future. You gain the following benefits: