Artistic
You were brought up in a place that values the arts and creative expression above most else, and those ideals have remained with you.
Skill Proficiencies: You have proficiency in one of the following skills of your choice: Athletics, Insight, Investigation, Nature, Precision, or Society.
Languages: You can speak, read, and write Common and one other language.
Artistic Expression (Major)
You focus on a certain kind of artistic expression. Choose one of the following:
You focus on a certain kind of artistic expression. Choose one of the following:
- Culinary. You gain proficiency in your choice of brewer supplies, cook utensils, or herbalism kits. You are resistant to your choice of cold, fire, or poison damage. If you chose poison, you have Advantage on saving throws you make to avoid or end the Poisoned condition on yourself.
- Dance. You gain proficiency with either disguise kits or dance. When you take the Disengage or Tumble action, you gain additional movement speed equal to half your movement speed until the end of your turn.
- Literature. You gain proficiency with either calligrapher supplies or forgery kits. You can read all languages. You can read and write twice as fast in languages you know.
- Music. You gain proficiency with instruments. You have Advantage on Wisdom (Perception) checks that rely on hearing, and you have Advantage on saving throws you make to avoid or end the Deafened condition on yourself.
- Painting. You gain proficiency with your choice of calligrapher supplies, cartographer tools, or painter supplies. Choose one of the following skills: Nature or Perception. You can always choose to use Charisma when making a check with the chosen skill.
- Sculpture. You gain proficiency with your choice of glassblower tools, jeweler tools, mason tools, potter tools, smith tools, or woodcarver tools. Choose one of the following skills: Athletics or Precision. You can always choose to use Charisma when making a check with the chosen skill.
- Theatre. You gain proficiency with your choice of cobbler tools, disguise kits, leatherworker tools, or weaver tools. Whenever you make a Charisma ability check or saving throw and fail, you can reroll it and take the second result. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a Long Rest.
Muse (Major)
When you finish a Long Rest, you may name a specific creature as your muse. Depending on your relationship with that creature, gain the following effects:
When you finish a Long Rest, you may name a specific creature as your muse. Depending on your relationship with that creature, gain the following effects:
- If your muse is a creature controlled by another player, you gain inspiration when your muse rolls a 20 on an attack, ability check, or saving throw while you can see or hear them.
- If your muse is a concept or friendly or indifferent creature not controlled by another player, you gain inspiration when you roll a 20 on an attack, ability check, or saving throw.
- If your muse is a hostile creature, you gain inspiration when you see or hear that creature.
Creative Expert (Minor)
Your people are creative and artistic. You have proficiency with your choice of any two artisan tools or performance arts.
Your people are creative and artistic. You have proficiency with your choice of any two artisan tools or performance arts.