Fetchling
Common Cultures: Despotic, Forsaken, Frontier, Itinerant, Rural, Shadowfell
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
While you are in dim light, you have half cover. While in darkness, you have three-quarters cover. Creatures that can see perfectly in darkness or do not rely on physical sight ignore this effect.
You have resistance to cold and lightning damage.
Paragon Options
Ingenious Focus
Your keen focus is able to persist through even the most extreme circumstances. When you make a fail a Constitution saving throw to maintain concentration, you can use your reaction to gain bonus on the saving throw equal to your spellcasting ability modifier, possibly turning the saving throw into a success. You keep this bonus until the end of your next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Perfect Darkvision
Requires: Darkvision
Your Darkvision increases by to 240 feet. You can see normally in darkness, both magical and nonmagical, in your darkvision.
Shadow Step
You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Sojourner's Fortitude
Your people's indomitable traveler's spirit allows is one of your greatest strengths. You gain the following benefits:
- Whenever you finish a long rest, your fatigue levels, if any, are decreased by 2.
- You have advantage on saving throws you make to avoid the fatigue condition on yourself.
- When you are travelling over land, you and a number of companions equal to your proficiency bonus make Constitution saving throws for Forced Marches for every 2 hours travelled beyond the first 8 hours each day.