Kenku

Common Cultures: Caravan, Forsaken, Itinerant, Shadowfell

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft.

Expert Duplication (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
Kenku Recall (2 points).
As in Mordenkainen Presents: Monsters of the Multiverse
Mimicry (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Flight

You sprout wings. You have a flying speed equal to your walking speed.

Highest Form of Flattery

When a creature you can see makes an ability check with a skill or tool you aren't proficient with, or makes an ability check with a skill or tool you are proficient with with expertise, you can use choose to imitate that creature's skill. You gain proficiency (or expertise) with the chosen skill or tool for a number of hours equal to your proficiency bonus.

Ingenious Focus

Your keen focus is able to persist through even the most extreme circumstances. When you make a fail a Constitution saving throw to maintain concentration, you can use your reaction to gain bonus on the saving throw equal to your spellcasting ability modifier, possibly turning the saving throw into a success. You keep this bonus until the end of your next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Luring Song

As an Action, you can sing a magical melody. Every humanoid and giant within 150 feet of you that can hear the song must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be Charmed until the song ends. You must take a Bonus Action on subsequent turns to continue singing. You can stop singing at any time. The song ends if you are Incapacitated.

While Charmed by you, a target is Incapacitated and ignores other luring songs. If the Charmed target is more than 5 feet away from you, the target must move on its turn toward you by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than you, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this ability for the next 24 hours.

Pack Tactics

You have Advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't Incapacitated.