Lizardfolk

Common Cultures: Despotic, Forsaken, Frontier, Itinerant, Natural, Nomadic, Warrior, Wild

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft., 30 ft. swim

Bite (1 point).
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath (1 point).
You have a swim speed equal to your walking speed. Additionally, you can hold your breath for up to 15 minutes at a time.
Hungry Jaws (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse except it has the Finesse property and can use Dexterity.
Natural Armor (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Aquatic Predator

Your swim speed increases by 10 feet, and you gain Darkvision out to 120 feet while underwater. If you already have Darkvision, it instead extends by 90 feet while underwater. Additionally, while underwater, you have Advantage on attack rolls against creatures that don't have a swim speed, and creatures that don't have a swim speed have Disadvantage on saving throws against spells and abilities you use.

Blood Courage

Your people draw strength from devouring the hearts of your foes. You gain the following benefits:

Lizard Regeneration

You gain the ability to recover from great injuries–even the loss of limbs. You gain the following abilities:

Primal Instincts

Your senses are as keen as a wild predator. You gain the following benefits:

Troglodyte

You gain the abilities of your deep cavern-dwelling kin, the troglodytes.

After you have traveled with a creature for a number of days equal to 7- your proficiency bonus, you can allow the creature to grow accustomed to your musk. These creatures become immune to this trait until you choose otherwise.